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Solidworks tutorial


mig
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  • 2 weeks later...
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You're welcome, Awbade..

 

The Training manuals level 1 and level 2 (advanced surfacing techniques) are excellent. They come with it when you order a seat of Rhino (on a separate CD, the sample files will automatically load when you install the program). Read them carefully, they'll describe and demonstrate the awesome powers of Rhino.

 

Don't buy Rhino at the cheaper prices you see from sites (google Rhino3D and they'll be littered with 'buy Rhino for less' sites). Those are pirated software. You won't get the updates (plus they're illegal). If you are in school, you can purchase a student license for CHEAP. Fully functional as the commercial version. No maintenance fees, either.

 

Wait till Rhino V5 comes out next year (in beta version now). There's a reason Rhino has only 4 versions (in 30 years!). When they release a new version, it's full of new powers. V5 has awesome new stuff (like the Gumball feature, Monkey editor, being able to turn on control points for polysurfaces, etc., etc.). Can't wait... A commercial license upgrade is pennies on the dollar for what you get.

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  • 2 weeks later...

Those Rhino tutorials were great, thanks for posting them

 

Have you tried the Curve2Views command, yet? Create a 2D top view profile, for instance, and if it requires more than one curve to construct - join them. Then say go in the Front view and create a 2D profile (joining if necessary). Then with the Curve2Views, select them both and Rhino creates a 3D curve, which matches the top and front view shapes. It's WILD. And also extremely valuable for designing. Give it a try if you haven't already... I'm using it for spoiler designs. I can create the closed 3D curve I need, build the cross section curves, create the main surfs, etc. Blend the ends (which can be tricky...but not in Rhino). Use match curve and Patch surface - done and with G2 continuity.

 

Oh, to close the top and bottom surfs made, you can build the geo via blend curves or lines, arcs, whatever and match curve them. Use the End Bulge command to tweak their shapes if needed, or control point editing (inserting knots helps preserve the ends, keeping them G2 'curvature continuity' or G1 'tangent'). Or select the surfs themselves and create blended surfaces. A variety of techniques you can use..

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