Hi All ,
I 've done a search and didnt find what i was looking for . I've read about this in Mastercam xtras but cant get it to work . Even when chaining open solid edges and using avoidance area and entry chain . I get and error message saying (open pockets will be ignored because custom entry is not enabled), even though custom entry is enabled . thanks in advance
Ryan Hacker
X6 MU2 2d dynamic region chaining using solids for open pocketing
Started by
Hacsta
, Aug 11 2012 06:01 AM
x6 2d highspeed open pocket region chaining
7 replies to this topic
#1
Posted 11 August 2012 - 06:01 AM
#2
Posted 11 August 2012 - 06:11 AM
Do you have a sample file you can share?
It's better than trying to answer a question that could have a few different issues
It's better than trying to answer a question that could have a few different issues
#3
Posted 11 August 2012 - 07:07 AM
Ya i have a file but can't get to the ftp site right now . I'll try from home later.
#4
Posted 11 August 2012 - 07:08 AM
If you want, email it to me if it's under 20 megs
jmparis65 at gmail dot com
jmparis65 at gmail dot com
#5
Posted 11 August 2012 - 07:21 AM
you've got mail
#6
Posted 11 August 2012 - 07:35 AM
Back at cha'
Ryan,
It looks to me like you are only trying to machine out that recessed area.
A Dynamic Contour is likely a better choice, if you don't like the starting area you can get better control of it by adding a leg, the line, that I added but did not use.
Also to use Dynamic Area as you were, note the changes in the second file, there is no use of an avoidance region and the you can get the full cut by expanding the blue closed
contour. I also set it to use a custom open chain to enter from outside the stock.
They are on the FTP as well if anyone wants to check it out, in the X6 folder
X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
JP_X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
JP2_X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
Ryan,
It looks to me like you are only trying to machine out that recessed area.
A Dynamic Contour is likely a better choice, if you don't like the starting area you can get better control of it by adding a leg, the line, that I added but did not use.
Also to use Dynamic Area as you were, note the changes in the second file, there is no use of an avoidance region and the you can get the full cut by expanding the blue closed
contour. I also set it to use a custom open chain to enter from outside the stock.
They are on the FTP as well if anyone wants to check it out, in the X6 folder
X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
JP_X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
JP2_X6_ MU2 _2D_DYNAMIC_SOLIDS_REGION_CHAINING_OPEN _POCKETING.MCX-6
#7
Posted 11 August 2012 - 07:55 AM
Your the man JP !!!
#8
Posted 11 August 2012 - 07:57 AM
NO prob, happy to help
Also tagged with one or more of these keywords: x6, 2d highspeed, open pocket, region chaining
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