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Showing hidden objects?


Cavi Mike
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Out of nowhere, somehow I have a random level with 82 entities in it. This has happened before but with only 1 entity so I just ignored it. But this is crazy. I haven't imported anything, it was just all of a sudden here. I've alt+F1, ctrl+A then del - nothing changes. Whatever is here is invisible. Annnd as I was typing this, the computer froze for a few seconds and MC just crashed in the background. Just reopened it, that level is still there with those 82 invisible entities. The hide/unhide doesn't show anything, says nothing is here.

LEVELS.png

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1 hour ago, Cavi Mike said:

Out of nowhere, somehow I have a random level with 82 entities in it. This has happened before but with only 1 entity so I just ignored it. But this is crazy. I haven't imported anything, it was just all of a sudden here. I've alt+F1, ctrl+A then del - nothing changes. Whatever is here is invisible. Annnd as I was typing this, the computer froze for a few seconds and MC just crashed in the background. Just reopened it, that level is still there with those 82 invisible entities. The hide/unhide doesn't show anything, says nothing is here.

LEVELS.png

Are you by chance; using Mastercam 2018?

I've seen lots of duplicate entity creation in 2018.

However, there could be another culprit: the Machine Definition File.

If you loaded a MD into your Mastercam File, and that MD has "geometry" embedded inside the MD File, that geometry will be imported during a 'MD Load' event.

This is why I always make sure I "save my file, and start a new (empty) Mastercam File, before I make any edits to a Machine or Control Definition File. This is to avoid inadvertently saving "geometry" into my MD File. (A 'Machine Definition File' is literally a Mastercam File, with a different extension...)

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Sometimes entities get corrupted and you can't retrieve them propely anymore. If they are in a corrupt state you may be able to retrieve them via unblank saving and reloading the file.Usually I delete the duplicates. Frequently I see an extra "ghost" entity created on the level with a new Mastercam solid (Mastercam 2018).

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