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Offset Chain Overlap


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I could use some help with creative thinking. If you have an X shape or t shape object, and you want to offset the chains to make them all closed and rounded edges, you can use the SLOT result method.

The issue is that they leave an overlap so you cannot use the result chain.

Untitled3 shows trouble areaUntitled3.png

Untitled2 shows how the offset curves around endUntitled2.png

untitled1 shows the beginning shape example.

Untitled1.png.86a1604badc87a528670ee05844b73d0.png

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I'm thinking perhaps collecting the Geometry and then making my own chain. Running into a problem though, with the geometry not changing direction. 

I need the geometry to have the endpoint1 and endpoint2 be that way on the first and then for it to read endpoint2 to endpoint1. I think it's having trouble because there's only one entity. 🤔

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