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CANT FIND A FUNCTION I HAVE USED 1+ YEAR AGO


Gramby
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Darn it I cant find a function I used before a couple times but it has been at least a year since i have done it. It was either a surface or solid function. I have a square block drawn. It has .125 radius along all edges. But on the corners where the radius intersect I want a .250 radius. At the moment it is .125 like the edges. Can anyone direct me to the drawing function to round the intersection corners off to .250 ??? I've done it somewhere, some how before. Thanks

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You can use Solids > Find Features, and the change the fillet operation in your solid tree, OR you can use Solid > Fillet > Face-Face fillet

 

 

EDIT: Sorry mis understood the question. I'm not too sure how to do that one, but I figure it must be a surface operation of some type

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Try starting with adding the .250R on the corners and then adding .125R fillets afterwards.

 

I'm thinking your not maybe understanding my goal? The edges are all .125 it is where 3 edges intersect at the corner that i want rounded off to a .250 radius. So as an example if you extruded a 2 inch to make a solid 2 inch cube. Now created a .125 radius on all the corners. Your 3 corner intersection should be .125 also "unless you had mitered selected". Now the next step I want to do is make those 8 interesction points of the cube a .250 radius. Basically a round knob on all 8 corners of the cube that is .250R . The straight edges will remain .125R.

 

I do appreicate the help.

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I follow what your trying to do. :)

My thoughts were that you would start with all sharp edges on the cube and create the 8 corners with .250R first.

Then fillet the 12 edges that are still sharp with .125R second.

 

Humm still thinking you may not be following my goal. I know you think so. sorry hard to explain without a pic. Not sure how it works but i tried to attach a .bmp to explain better.

 

I did did dink around with your suggestion but no success.

junk.bmp

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I did this with create three fillet blend and create three surface blend both look close to the same. It looks like the corners are .250 rad and the edges are .125 rad. I come to the conclusion that it is imposible to blend the two without creating a bunch of different varible radi.

 

 

[NewWindowsBitmapImage.jpg

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I did this with create three fillet blend and create three surface blend both look close to the same. It looks like the corners are .250 rad and the edges are .125 rad. I come to the conclusion that it is imposible to blend the two without creating a bunch of different varible radi. [

 

+1 there has to be a transition from .125 to .25, Draw curves on both sides of your .125 fillets then create .25 2d fillets in the joining corners. After doing that use the 3 surface fillet blend and you can see that is the only correct way to give you what you want.

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