Jump to content

Welcome to eMastercam

Register now to participate in the forums, access the download area, buy Mastercam training materials, post processors and more. This message will be removed once you have signed in.

Use your display name or email address to sign in:

Move to Origin


Grimes
 Share

Recommended Posts

Time for a new question. So I draw my parts in solidworks, and import them. Today I was squaring up material. When I draw the part with chamfer's usually on the first side, its on the center line of the material. On the second op I flip the model, but now have to go off of the machined surfaces. So I try to move the part origin to the corner, but there is no origin point on the corner of the part with the chamfers.

So, say youve got a 4 x 2 inch block, with .25"x45 chamfer's on the corners, and a .025"x45 chamfer on the top face, how do you move to origin without a point? Today i just drew the geometry to the point, but I'm thinking there must be an easier way.

Link to comment
Share on other sites

You would create a WCS for the second operation and if you can't select a piece of geometry, you can modify the value for the WSC in the WCS Manager. So if you are off by .025", then adjust the X/Y component of the WCS to get it to where you want it.

Carmen

 

  • Like 1
Link to comment
Share on other sites
15 hours ago, Rstewart said:

I just pace a point at the theoretical point where the material would be without a chamfer.

Might take 30 seconds...

Bounding box. Select corner. Then delete box if desired. 20 seconds. :P

Usually i create a bounding box on a separate level when I start just for this reason. Easy to just pick a corner.

  • Like 1
Link to comment
Share on other sites

Don't forget that you can move the origin a single axis at a time.  You can move the origin to the edge of the part at the chamfer, then grab a single axis and drag it down to the bottom of the part (or where ever you want it) and snap to it.   That will move the origin in a single direction to what ever Z level that you snap to without affecting the location in X or Y.

In your situation, you can move in any single direction at a time until you have the origin snapped to the corner.

 

 

https://i.imgur.com/nA7bV6R.png

  • Like 2
Link to comment
Share on other sites

Ok, so im gonna try to reply to most of the posts...

23 hours ago, Redfire427 said:

You would create a WCS for the second operation and if you can't select a piece of geometry, you can modify the value for the WSC in the WCS Manager. So if you are off by .025", then adjust the X/Y component of the WCS to get it to where you want it.

Carmen

 

 

21 hours ago, C^Millman said:

Verisurf tool WCS by planes. 

Havent done anything using the WCS and just downloaded the Verisuft software. But did watch a video on youtube

 

and it said once you understand the WCS you wont go back.

22 hours ago, Rstewart said:

I just pace a point at the theoretical point where the material would be without a chamfer.

Might take 30 seconds...

this was more how i did it, just took me maybe 1 minute lol.

7 hours ago, BrianP. said:

Bounding box. Select corner. Then delete box if desired. 20 seconds. :P

Usually i create a bounding box on a separate level when I start just for this reason. Easy to just pick a corner.

this is what i should have done, dont know why i didnt think of doing this. Ya just throw it on another level and away you go.

6 hours ago, Radical1 said:

When you select move to origin you can use auto cursor to find intersection of the two corners of your solid. But using a new WCS works real nice also.

when i looked this up on the net this is what they said to do, but i couldnt figure it out, once i selected move to origin it was just asking for one point.

5 hours ago, Neurosis said:

Don't forget that you can move the origin a single axis at a time.  You can move the origin to the edge of the part at the chamfer, then grab a single axis and drag it down to the bottom of the part (or where ever you want it) and snap to it.   That will move the origin in a single direction to what ever Z level that you snap to without affecting the location in X or Y.

In your situation, you can move in any single direction at a time until you have the origin snapped to the corner.

 

 

https://i.imgur.com/nA7bV6R.png

this one im questioning how to move one axis at a time, because ive never seen that option and would love to know how.

 

as always thanks everyone for the replys

Link to comment
Share on other sites
3 hours ago, Grimes said:

this one im questioning how to move one axis at a time, because ive never seen that option and would love to know how.

 

as always thanks everyone for the replys

 

I'm at home now or I would make a video for you. 

Its pretty simple - you could literally have your wcs in outer space  and as long as it is orientated correctly, you can drag each axis and snap it to a specific location. 

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.

Join us!

eMastercam - your online source for all things Mastercam.

Together, we are the strongest Mastercam community on the web with over 56,000 members, and our online store offers a wide selection of training materials for all applications and skill levels.

Follow us

×
×
  • Create New...