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Solids and "Create" surfaces are rendered yet "Simple" surfaces aren't


Michael K
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When I create Solids or  "Create" surfaces they are rendered yet "Simple" surfaces aren't, I see the wireframe attached to the cursor. When I click with the "Solid" option on I see the rendering and it stays there like it should when I click "OK". When I have the "Surface" option on all i get is the base point and no model at all with the radius locked.

With the radius unlocked I get a preview of the surface but if I click "OK" or anywhere else it disappears.

Can someone figure this out for me?😞

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13 hours ago, Michael K said:

How will I model it if I can't start with the basic surface shapes??

I have no idea what you are trying to create...are you working from a print? I am trying to help but I need more info in order to show you the easiest way to model your part in Mastercam. 

 

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8 hours ago, #Rekd™ said:

I have no idea what you are trying to create...are you working from a print? I am trying to help but I need more info in order to show you the easiest way to model your part in Mastercam. 

 

all im saying is the program wont model basic surface shapes. If i try to model just a surface sphere  it shows a preview but if i click on "OK" all it shows is the base point, not the model of the sphere.

 

5 hours ago, Seedy steve said:

are u sure that it is not just unshadded? try alt-s

no pressing alt-s doesn't do it.  i have other things modelled so it is in shaded mode and surface spheres are just represented by their centre point, not even a wireframe.

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18 hours ago, Michael K said:

 i have other things modelled so it is in shaded mode and surface spheres are just represented by their centre point, not even a wireframe

With the old V9 we used to get stuff stuck in between shaded and not some surfaces would disappear like you describe .

we would open the shading dialog and select all entities , toggle it off and on and the shading would correct.

the surface sphere in my 2018 works fine. 

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4 hours ago, Seedy steve said:

With the old V9 we used to get stuff stuck in between shaded and not some surfaces would disappear like you describe .

we would open the shading dialog and select all entities , toggle it off and on and the shading would correct.

the surface sphere in my 2018 works fine. 

Where is the shading dialog? I dont know what that is or how to toggle it on and off.

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On 1/26/2019 at 2:30 PM, Michael K said:

that doesnt do anything.

like i said not likely.

wer back to Ghosie to blame. why not use simple solids. u can always convert later if required.

I remember flipping around lots  modeling a pistol grip for an assault rifle from prints. it sucked but finally worked well enough.

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