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Showing content with the highest reputation on 08/20/2021 in all areas

  1. I did not projected the line. I created a line from the quadrant, and used tangent arc. The mesurement of the two radi i got from the push pull function in the model preb tab. For me this was the easiest method.
    1 point
  2. Final question because ive got this going now. When you projected your line down over the initial solid how did you get it to lay under the vane? Also thank you so much for helping me out!
    1 point
  3. On the wireframe tab there is a function creatie spline from curve, it asks to select the curves. You can keep or delete the original curves. For level 14 i used swept surfaces, note that i created the wireframe geometry from your solid, but extended it to outsider mine revolved surface.
    1 point
  4. ok lol i got it. it kept taking me to the microsoft store. i had to force it to open in mcam. yours in close but thats what point i kept getting to before except i wanted it as one solid surface and not two. more of a solid to radius to make the initial contact easier on the tool like 'Werktuigbouwer" made in his example.
    1 point
  5. Make sure it is a spline to revolve or you will get multiple surfaces.
    1 point
  6. Is this what you were looking to accomplish? HELP..mcam First i made a cross section wireframe of the solid model, see level 11. Here i added a radius entrance, not a straight line. Then i converted the curves too an spline. See level 12. Next i created a revolved surface with this spline. See level 13 After this i needed to create surfaces to trim the revolved surface to stay within the vein. See level 14. Here i used to chains to create a swept surface. In level 15 i used the revolved surface as trim set 1 en the surfaces in level 14 as trim set 2, to trim the revolved surface, by using de function trim to surface Greetz Jan.
    1 point
  7. Not sure if this is what you wanted? I think the video was by @Thee Kid. HELP.stp
    1 point
  8. Look on the Tech Exchange the Mastercam MT Globe is there.
    1 point
  9. The new member who was looking for help with his post was using stolen software and has been banned Thieves are not welcome here
    1 point
  10. Yes for it to work in 4 Axis the floor must be normal to the 4th Axis you are driving the toolpath with. I would look at Triangular Mesh and Pick Rough as the Pattern and Dynamic as the Type. Then use the Tool Axis control to set it to 4th Axis and give that a try on your shape. If you use a stock model and pick the stock option it should yield almost the same results as what your looking for.
    1 point
  11. You can I do it all the time. Make the floor normal to the 4 Axis and make fence surfaces for the walls normal to that surface keeping everything geometry wise 4 axis in nature. Then try posting the code. I have been able to make it work on 4 Axis HMC and VMC parts. All else fails use Axis sub and unroll the shape and then use 2D Dynamic and then roll it back.
    1 point
  12. Colin CONGRATULATION on getting married!! Sounds like things are going your way back there. May all your ups and downs be between the sheet1!! Best of wishes to you and your bride
    1 point
  13. The last one I did was proprietary, but I can make one that is similar. The first thing that I had to wrap my head around was that the "Triangular Mesh" Toolpath is basically just "surface roughing", that ignores the surface normals and only worries about the contact point of the tool on the surface. All the other surface 5X toolpaths make use of the surface normal in some way for the Toolpath calculation. The Triangular Mesh toolpaths are just "surface roughing" and "surface finishing" with a different name. You'll see under the Cut Parameters that there are many different strategies that offer similar options to other surface paths in Mastercam. The "Rough" option is the only one that offers Adaptive Clearing. This is a 3X style path, so you need to pick a direction, and you can use a Tool Plane to do that. You get to take advantage of all the linking options though, so you get great control. The path is all Vector Based, which means you get a ton of code, but it's much easier to convert to a 5X path for this reason.
    1 point
  14. quote: Mike the post would be easier then the machine. Gotta agree with Jayson. Youll hose any existing progs they have if you switch now. PEACE
    1 point
  15. I'm about 8 years too late Nils, but thank you!
    0 points

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