byte

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byte last won the day on July 28 2021

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About byte

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  • Birthday July 21

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  1. Hi, those templates are not built for Mastercam 2022 yet as it is fairly new. You can dowload the old version of visual studios here -> Downloads - Visual Studio Subscriptions Portal You can alternative build your own templates from scratch. I added a few tutorial videos with visual studio and mastercam 2022 Creating a C# Nethook for Mastercam - YouTube Exporting a Visual Studio Project Template - YouTube xx4g/CustomNethook: Mastercam C# Nethook Example (github.com)
  2. byte

    Stock model *.stl

    Like I said, of you convert the stl file into triangular trim-surfs with the stl2surfs chook and export to stp, I think solidworks would have to accept it then.. https://theebyte.com/p-2021/ https://theebyte.com/p-2022/ some of the triangles might fail, in that case you will have to scale it up prior to import then scale it back down after, this is due to a tolerances issue when dealing with slivers, the chook will give you a count of the converted surfaces..
  3. byte

    Toolpath Groups Advise

    I found the glow highlighting annoying at first, I just don't look directly at it now and it's fine.. It can be a hazard me when people leave the thick wireframe on for the next person, because it can make it hard to see intersections and overlapping lines, which is highy error prone. I definitely turned those things off at first, it's a lot to get used to, also turning off view transitions is a good timesave, i don't do that either anymore... It wouldn't be bad if you added that on the tips and tricks thread
  4. byte

    Stock model *.stl

    With a powerful machine like yours, It won't be so much of a problem, also, the triangle are distributed evenly on a different levels in a descending pattern with the visibility set off, so you can deal with the surfaces in "chunks" in the photo below, i set every other level off
  5. byte

    Stock model *.stl

    I'm not sure I understand, you are asking about assigning toolpaths to the surface body built from the mesh?
  6. byte

    Stock model *.stl

    you could try to convert the mesh to surfaces and then to a solid and export those using my free chook for mastercam 2021 or 2022 https://theebyte.com/p-2021/ https://theebyte.com/p-2022/
  7. byte

    Toolpath Groups Advise

    We could always implement our own, I suppose, a nethook would be nice...
  8. byte

    Toolpath Groups Advise

    I would say, about the new points manager. It might make it easier for a new mastercam user to add 3 points, or 7, but for an advanced used managing hundreds of drill holes, it is a pita. While i am at it, the drafting note changes and lost functionality in smart dimension are also a major regression!! /end rant
  9. byte

    Toolpath Groups Advise

    There is a checkbox to import groups on the import dialog There is more info here about using the nethook api to import as well..
  10. byte

    Toolpath Groups Advise

    There is a minute possibility that you are a little bias!
  11. byte

    Toolpath Groups Advise

    Yes defintly, I feel an update 3.2 coming....
  12. byte

    Toolpath Groups Advise

    I think a simple, "expand selected" & "collapse selected" chook would do the trick. You misunderstood I think, the feature hides ALL signatures Including yours They also don't show on mobkle devices afaik
  13. byte

    Toolpath Groups Advise

    They added that feature recently, I believe if you hide a signature once it hides all of them until you turn it off. I notice it happened after I put some giant links to my site and the off topic forum in my siggy, tho I don't want to claim credit! I was kind of thinking they don't want users advertising their sites via the siggy.. Are you a member of MastercamForums.com?
  14. byte

    Toolpath Groups Advise

    True, very true... MastercamForums.com is the free community created by #Neurosis My official website is : https://theebyte.com/
  15. byte

    Toolpath Groups Advise

    Sdk<at>Mastercam<dot>com is the contact for their team This isn't something I would monetize on, It's fairly trivial to implement and is very useful, Iirc Roger had it mostly figured out already... I'm actually de-monetizing a lot of products in an effort to make the software more appealing to new us3rs and drive traffic to my website

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