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El Scotthead

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  1. I did actually create a custom color to use. I can't seem to get exactly the look the boss wants with it, but close enough. A little photoshopping will probably do the trick. It's frustrating because I've created a custom material before called "scott"(imaganitive, huh?). Scott is still in my list of materials with which to shade. Maybe it's an MR1 thing? Edit: I just tried creating the material in V9. It won't stick there, either. So, it's probably something I'm doing wrong.
  2. I know this has come up before, but I can't find it with a search. I need to shade my model with a material(as opposed to a color in shading settings). It's for a brochure. I can create the new material no problem, and get it just how I want it. But as soon as I close out Mastercam(or it crashes), I lose the material. How do I get it to stick? thanx. scott X mill 3 MR1 solids
  3. Didn't some stuff get added to that ribbon bar in MR1? Doug, have you updated recently? scott EDIT: I should have read Lloyd's post more carefully. He already mentioned MR1/SP2.
  4. ROFL, Matt. It's funny 'cause it's true here too James, maybe you could put a sample file on the FTP site so we could all see what you're trying to do? If I understand you right, your dome either isn't a perfect sphere(it's more oblong), or it only the tippy-top of the sphere(it's not a full half sphere, it's only, say 1/4)? If so, you may be able to extrude your wireframe and fillet the top edge. Or revolve a solid about a line parallel to either the x or y axis. scott
  5. Thanks guys. I was leaning towards just a minor dia with thread call out. I'll worry about putting them in(for shrinkage reasons) when and IF we decide to mold them. scott
  6. I know this has come up before, but for the life of me, I can't find it. What is the standard for putting threads in a solid model? Is it acceptable to just draw a hole representing the minor diameter of internal threads, as long as the threads are called out on the part print? Reason I'm asking: I have a family of models to make for a new customer. Most of them have (2) to (6) M6 x 1 set screws in them. Currently, the parts are being machined due to low quantities. However, there is a chance that we will build molds for them in 6 or 8 months. Thanx. scott edit: sorry, Thad... using X MR1/SP2 mill 3 w/ solids
  7. There are no words to express our gratitude for all you've done for us, Bullines. Best of luck. ROFL, Cam.
  8. I tweaked my defaults and use them most often. Once in a while, I'll create some oddball operation. I try to save it to my library, in case it ever comes up again.
  9. I always have to scale up for injection molds. Never have a problem. Maybe start with something simple, like cutting a rectangle. Post it, then scale it up, post another .nc file, and see if the #'s make sense. Also, could you post the same file using MR1 and, say, V9? Compare them against each other in Cimco Edit? That would point to code being off and might help you see where the bad code is coming from. scott
  10. Jay, thanks for the link. I'm with you and James, but it was a good read. I picked up a few things that I didn't realize before.
  11. Thanks, Bill, its a work around. I'm still gonna try to modify my post, so I don't have to remember to change the work offset in the code each time.
  12. That's exactly what I'll be looking into in a few hours, when I get a little breather. Any input/suggestion would be appreciated, as I only know enough about posts to be dangerous. I'll get it, but I'll have to fumble around for a while. Thanks for the quick reply. scott
  13. This only occurs on the new high speed toolpasses. Was wondering if anyone else has noticed it/brought it to CNC's attention. I enter something into misc int #1, hit Apply, then hit the green check. On opening the toolpath again, misc int #1 is back to 0. As a matter of fact, all misc ints do this. I have to manually edit the code after posting. No big deal, but I'm absent-minded sometimes, and don't realize it until after the program's loaded into the machine. scott x mill lvl 3 MR1
  14. quote: If it had been a snake...Right there with ya, buddy. He's bit me plenty of times
  15. Glad we could help Actually, I hafta confess....I played with it to figure out the trim toolpath as much as helping BestG out. Everybody gained something

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