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I would like to rough an area down to the final depth then move to the next area final depth and so on. is that possible?
It works it way down by roughing everything at the step down I input. I have a large part and it moves 25.0 just to hit this small area.
maybe its the wrong TP for this application?
Thanks
actually it wont let me extend says its a trimmed surface. would have to build a new one. Not really sure what you mean. blend surface with cutter comp? I don't see it
Surface Blend seems to work the best. Waterline I cant get it to start from the outside + it picks up towards the end of the toolpath. having trouble with flowline too. it's very frustrating when the tool picks up so many times. is that a sign that I'm using the wrong toolpath for that particular application ?
What would you say is the most popular toolpaths 2d/3d? Is it faster/more efficient to cut the solid or maybe break it into surfs/wireframe or maybe a combination of both.
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