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25 ExcellentAbout Seedy steve
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transform rotate is in the geometry arina too.
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Seedy steve started following Left hand tool climb milling, Chaining Question, modifying transform operations to include more paths and and 1 other
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u can do either. transform the toolpath... right click and find transform in the mil tool path menu. choose rotate...
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I've noticed this can be done but for some reason u need to click around a few times to get it done... It is misleading when u try a normal shift click... and nothing happens. buggy manager. Sorry this is not a question just a pet peeve.
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is there easy way to add a operation separator in
Seedy steve replied to mike561h's topic in Industrial Forum
Just use "E" u don't need another key. -
LOL , The left hand cutting face mill that I am using to double insert life,, has to be set to conventional in order to get it to climb mill! that is just silly. the 45 deg. inserts work in both rotational face mills allowing the other side of the insert to see material in the left hand tool! gonna save some $$ for the man.
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G55- G56 Posing out on 4 axis... why?
Seedy steve replied to Seedy steve's topic in Industrial Forum
Hey Glen, I see u at the front with Brian,, wonder if u can stop in on me when u get a minute? Wondering how to tell why a plane is in use... I want to delete it. and... I have seen my 4th axis go in rapid when jogging but it won't do it after reset. I want to recreate that state for setups. must be a g-code? thanks. -
where is coordinate input for geometry? Like with a rectangle, why can't i just start typing in numbers any more to define a point wtf?
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Hey G-code, I got Razer mouse now, happier already, . so now how do I customize the buttons for MC?
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how do u tell what geometry will stay when escaping and what will vanish?
Seedy steve replied to Seedy steve's topic in Educational Forum
How much other stuff is unpredictable or random in MC ? like the way the arrow of doom jumps around sometimes and not others. If I want to move it I would rather do it myself! -
how do u tell what geometry will stay when escaping and what will vanish?
Seedy steve posted a topic in Educational Forum
I've noticed that some things like a line will not disappear when u escape out of the line manager but other stuff like letters will vanish unless u click that stupid green check mark. ( I call it stupid because it randomly works with enter and mostly not.) I wonder how to tell when that will work too. And why can't it always work? -
Solids and "Create" surfaces are rendered yet "Simple" surfaces aren't
Seedy steve replied to Michael K's topic in Educational Forum
like i said not likely. wer back to Ghosie to blame. why not use simple solids. u can always convert later if required. I remember flipping around lots modeling a pistol grip for an assault rifle from prints. it sucked but finally worked well enough. -
I used to do that, until China took over the industry twelve or fourteen years ago. I was not bad. too much polishing on molds gave me my start with tendonitis ...fun times!
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ya, then merge it back in after deleting the original, and reallocate all the geometry to the tool paths?
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Solids and "Create" surfaces are rendered yet "Simple" surfaces aren't
Seedy steve replied to Michael K's topic in Educational Forum
I'm fairly convinced, at times, that there is a mischievous Ghost in the computer. I have found the strangest things done to files and settings when there were no events or people to cause these things. so if its a setting, u can blame him. lol -
Solids and "Create" surfaces are rendered yet "Simple" surfaces aren't
Seedy steve replied to Michael K's topic in Educational Forum
View,- Appearance-, the little corner button bottom right. I'm not saying that the same problem has survived 15 years of updates since V9 was out, but u can always explore the possibilities. some setting in there may fix it.
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