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JParis

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JParis last won the day on January 22

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  1. The ONLY performace I am referring to is graphics...and GeForce will fall down eventually. In my mind, any trainer or reseller who does not know the level of work a customer is doing, chasing and/or apt to get, is doing them a disservice by recomenneding a GeForce card. I've been on the support side. If you know someone is doing mostly 2D, some 3D, heck, even some light 5 axis, a GeForce card can and does work. When you start programming with hundreds and hundreds of Operations, and hundreds of solid bodies....you will wish you had invested in a proper CAD card. JM2C YMMV
  2. Good luck to you...I don't recall ever saying ANYTHING about toolpath creation, ever. and there you have it...keep stacking stuff on, you're working to what you see as complex...I can only guess, that your level isn't the same as others.
  3. This site offers a Multiaxis tutorial..up under Downloads.. Though I'm not sure any training material deals with those kinds of issues...but should cover usage
  4. Usually straight forward using a point tool path...create a plane, add a point on that plane, use a safe point distance and create just the point path between the 2 moves
  5. Try creating an intermediate move to a B90 anlge say...if you're moving 180° there are 2 solitions...as the post isn't tied to the simulation it can get upset...
  6. It lies in "how" they utilize the OpenGL instruction set, it also is the hardware as well, there are more processing pipelines available on the Quadro then there are on the Geforce line Just becasue they both have it, doesn't mean they both can do the same things.... Yes. That should be the GeForce will eventually fail https://www.gpumag.com/nvidia-quadro-vs-geforce/ Processing power is another area where Quadro clearly wins.
  7. and this is where the GeForce cards will eventually come up short...the OpenGL instruction set for the Quadro cards is tuned specifically for the Quadro cards and CAD/CAD/CAE and heavy duty graphics rendering. I won't argue that a GeForce can't get many users by, it can Once you start working with complex models, complete simulation build outs, full setup builds, complex 3D & 4th & 5th axis cuts, this is where a Quadro will eventually fail. I did Mastercam support for several years, we always recommended Quadro cards The level of card depending the work the user was doing. Why? Becasue from the support side, you want to help the customer eliminate any chance of issues that you can. Customers can and do have plenty of other problems and questions. Not having to deal with graphic issues is good for all involved. https://www.computerhope.com/jargon/t/tessellation.htm
  8. If you have the point cloud data, nothing is needed.. as a txt or csv file it ill import directly on File >> Open and select the file A quick 3 point file attached to illustrate... File >> Open >> Select the csv, txt option, select the file...you'll get the 3 points...use that format point cloud.csv
  9. Quadro cards are simply designed and run software that is made specifically for CAD/CAM. It is really all in how it utilizes OpenGL. GeForce cards can suit some users.
  10. It's a balance kind of thing....big enough to cut efficiently but small enough to generate good motion.
  11. I don't use it any longer but if memory serves me, there is an option in the free Verisurf utilities that can do that.. I usually just use Analyze Dynamic to see if the surface is 0° against the plane
  12. The answer is, don't create a large number of stock models... As noted above, once you create it, save it as a mesh and delete the stock model....doing it in this method you'll not have any, except perhaps the final one one,,, Though I will note, the more complex a stock model gets, it will slow....don't over tighten those stock model tolerances....doing that will eventually hurt performance, even in just 1 stock model... One thing I do is I will create a stock model....and I will keep adding to it incrementally as I go along until that position is finished....I then create a pmesh...and continue in the next position using the pmesh as stock and again incrementally adding OPs to the current stock model until again I get to the end of the position...save a pesh, next position, new stock model using the previous pmesh as the stock.. In doing it this way, I have 4 positions on a tombstone and only 4 stock stock models
  13. When in need, draw the tool path you want....I still do it on occasion
  14. Not any real help I know but we've been running update 3 since it was released and none of us has experienced any issue as you're seeing.

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