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Found 1 result

  1. Could you explain to me how to get all the triangles (vertices and indices and normal vectors if any) from the polygonal_mesh structure? I assume that data index is a pointer to the information I need (facet_ent?), but I can't find any documentation about it. There is no facet_ent struct in the SDK: __int64 data_index; //!< index in the the polygonal_mesh database map (-1 = not valid) //!< Use this index with ???? to load facet_ent data for use I found a function Cnc::Tessellation::TessellateEntity. This function works, but the problem is that the vertices it returns are duplicated - the indices are unique for each triangle instead of being the same for common vertices. Of course, I can fix this with post processing, but I wonder if there is a better way.

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