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code:

// get the current construction plane view number

 

Integer GetCPlaneNumber(void)

 

 

 

// set the current construction plane view to a new number

 

Void SetCPlaneNumber(

 

Integer (Input: new view number)

 

)

 

// set the current construction plane view to be perpendicular to a certain vector

 

Integer SetCPlaneNormal(

 

Real, (Input: X-Coordinate of vector perpendicular to new view)

 

Real, (Input: Y-Coordinate of vector perpendicular to new view)

 

Real, (Input: Z-Coordinate of vector perpendicular to new view)

 

)

 

 

 

// get the current tool plane view number

 

Integer GetTPlaneNumber(void)

 

 

 

// set the current tool plane view to a new number

 

Void SetTPlaneNumber(

 

Integer (Input: new view number)

 

)

 

 

 

// set the current tool plane view to be perpendicular to a certain vector

 

Integer SetTPlaneNormal(

 

Real, (Input: X-Coordinate of vector perpendicular to new view)

 

Real, (Input: Y-Coordinate of vector perpendicular to new view)

 

Real, (Input: Z-Coordinate of vector perpendicular to new view)

 

)

 

 

 

// get the current construction plane & tool plane to the graphics view flag

 

Bool GetCPlaneEqualGView (void)

 

 

 

 

 

// set the current construction plane & tool plane to the graphics view flag

 

Void SetCPlaneEqualGView (

 

Bool (Input: true to set construction & tool plane equal to graphics view flag)

 

)

HTH cheers.gif

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