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Vault

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  1. Thanks for much for your help! I'll give this a try and let you know if I have success
  2. I tried the multi axis pocketing this morning. It seems to work, but there are a few issues that I can't seem to fix. First, for some reason it doesn't get close enough to the walls of the legs and leaves a hefty amount on there despite the fact that I told it to leave only .005. However it seems to finish the back wall (bottom of legs) with the appropriate amount of stock: Second, It seems to really want to mill the face of the feet (which is already turned to size) before roughing into the legs. What can I do to my geometry to prevent this? I've already deselected the face as in my part geometry. Edit: upon closer examination, it seems that the tool values being perpendicular to the face over parallel with the legs. Is there a different way I can do this? part.mcam
  3. That looks exactly like what i want. A video would be great if you have the time. Like i said yesterday, I'm out of the office for the weekend so I cant try anything until monday morning. Thanks so much!
  4. I'm out of the office for the weekend so I can't try anything until monday. Would it also be possible to do a dynamic mill (like the style paths i have now) that starts out in space instead of helix-ing in.
  5. Uploaded my current part file. I currently use dynamic milling in 2 different orientations to rough out the legs. I would like to combine them into one like the video above. part.mcam
  6. Hi all, I am trying to mill a pocket that requires me to rotate the C axis as I mill since the walls of the pocket are not parallel. I intend to mill with the endmill vertical, with the tool perpendicular to the axis of rotation. Above is the part I'm trying to mill. The pocket is between the legs. What kind of toolpath will I need to use? I don't want a simple contour or pocket, I am looking for a peel or dynamic mill. How would I select the geometry? I would appreciate any assistance. Edit: Here's a video showing the toolpath I am looking for. I just don't know how to make it happen in mastercam. I understand the fella in the video used a different software than mastercam, but it must be possible. Edit 2: Added MasterCAM part file part.mcam

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