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FRANCAIS " change at point "


mario
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Excuser moi je ne croyais pas qu'ils y avais autant de bilingue smile.gif

Quand je fais un wirepath 2d je peux editer un point ou plusieurs point le problème est que pour mettre des stop je trouve le chemin bien trop long pour rien. Je m'explique

1- un crochet (control flag)

2- clic sur controle flag

3- crochet (stop/glue)

4- crochet (stop)

4 clics de souris pour un stop

je me demandais si ont pourrais mettre un icon directement sur la premiere fenêtre (change at point) a la même place que (wire comp, rapid move, dwell , manuel entry , canned text).

c'est tout merci tongue.gifsmile.gif

[ 10-15-2001: Message edited by: billy ]

nullFRANCAIS

[ 10-15-2001: Message edited by: billy ]

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Growing up in a city that was half French-speaking, I'll do my best to translate to English. If those of you out there whose French is better than mine see a mistake in the translation (or have good translation software), please add the corrections to this thread so we can help out Billy smile.gif

Excuse me. I don't believe there are many bilingual here smile.gif

When I make a 2D wirepath I can create a point or a bunch of points. The problem is that to put stops, I find that the process is too long for nothing. I'll explain:

1. a hook (control flag)

2. click on control flag

3. hook (stop/glue)

4. hook (stop)

Four mouse clicks for one stop

I wonder if I could put an icon directly on the main window (change at point) at the same place as (wire comp, rapid move, dwell, manual entry, canned text). That's all. Thanks tongue.gifsmile.gif

Well, I tried. I'm not sure how accurate it is. My French has turned into Franglais since I don't need to use it much anymore biggrin.gif

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Billy,

J'ai pas trouvé autre facon de programmer un "glue/stop" que par la méthode décrite.

C'est vrai que c'est un peu loin dans le processus.

Est-ce que tu savais que lorsque tu es dans le "Operations Manager" tu peux cliquer avec le bouton droite de la souris sur l'icone de la géométrie pour arriver à la section de modification de point "Entity endpoint to change"

Luc

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