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Swept


F800R
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I'm having a problem with using swept in X3 MU1. I'm programming a part on a 4th axis indexer. Every time I use a 2D swept above the world origin (WCS set either at world origin or above)the toolpath wants to start and end at world origin zero. I have been editing the NC code, but it is getting to be a pain banghead.gif . I have used swept for years just not on an indexer. I switched to flowline on a few parts to correct this, but I still like good old swept.

 

Has anyone else seen this? Any suggestions?

 

KK

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