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Hello,
I'm using the function chain_all_selected() combined with the TEMP2_BIT and it works well.
I have only a little problem: The function uses the color of the entities and creates a separate chain for each color found.
My question is:
Is there any manner to get a unique chain regardless the color of the selected entities ?
Using: McamX MR2 SDK
Thanks.
Enric.
Hello,
in X SDK I can see next set functions related to levels:
set_level_visible(int level, MC_BOOL visible)
get_visible_levels(int *n_visible, int *vis_list=NULL)
get_active_levels(int *n_active, int *active_list=NULL)
get_level_number_from_name(LPCTSTR levelName)
My question is:
is there any function to get the Level Name from the number ?
Thanks.
Enric.
Is there a way to know if the shading is active ?.
I found a function named gl_fulltime_toggle() that if shading is on turns it off and viceversa.
But I could not found any function to know if shading is on or off.
I've tryed the variable gl_dynamic_shade with no success (it is always TRUE).
I'm using SDK mr1.
Thanks.
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