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I'm programming a part where I want to call a drill and go to a point (0,0,2), 2 inches above my part,
picking up my H offset code and approaching to a clearance plane.
Then I want to call a cycle in G98 and have the "I" value at .5 above the part and the R at -.50.
However...when I post the job, I get a G55 code in my output program. I want to remain in G54. I've got the same result in 2 different systems.
Why is this sequence changing my work coordinate system?
I'm just starting X2 and I can't even create a friggin line (sometimes)!
I select Line/Enpoints/Horizontal or Vertical.
Click..click. 2 Points...NO LINE! Any 2 points...
NO LINE! I created the original model yesterday. Created geometry no problem. Just like V9. Today...click click...NO LINE.
I must be doing something wrong or different from before. Can anybody help?
I'm looking for a practical use for the Dynamic poit craetion function. It seems to be just point approximation. I have a pardigm about defining geometry with accurate values.
Yes, it seems that I must already have a known point to drag the entity to. Because its multi directional, I can't seem to be able to assign a distance value to the drag.
I'm stuck in a parallel line paradigm. I think I'm looking for similar controlled results.
Can somebody give me an example of a practical use for the drag function?
How can I can easily and rapidly create accurate entitties? It seems like a long way or cumbersome way to make geometry.
Why do some entities become undeletable.
Am I inadvertently associating them with other geometry?
It seems if I delete some surrounding entities,
I can then delete the entities I want to, but I don't know what I did to link them.
As well I had some text that got broken into base elements and I had to delete it 1 line/arc at a time,(or by a window). How did this font lose it's text attribute?
Is there a way to reverse the surface direction of an already created surface? Or for that matter on a surface during it's creation? I'm usually working with ruled, lofted or drafted surfaces.
Thanks
CH
Yes you're right Millturn. I forgot about the
arithmetic function.
Thanks for your patience.
I'm Catia based and I'm always looking for a parallel function in MC.
Thanks Millturn but that's not exactly what I was looking for.
Let's say I have only 1 line on my screen and I don't know the angle of it,(and I don't want to know the angle), I just want to create a line at 32 degrees relative to it.
It appears that Xform + Copy at 32 degrees will solve my problem.
However my quest was to find a similar solution within the Line + Polar function.
Create a line at 32 degrees to my existing line.
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