CamHead
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Posts posted by CamHead
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I'm just starting X2 and I can't even create a friggin line (sometimes)!
I select Line/Enpoints/Horizontal or Vertical.
Click..click. 2 Points...NO LINE! Any 2 points...
NO LINE! I created the original model yesterday. Created geometry no problem. Just like V9. Today...click click...NO LINE.
I must be doing something wrong or different from before. Can anybody help?
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I'm looking for a practical use for the Dynamic poit craetion function. It seems to be just point approximation. I have a pardigm about defining geometry with accurate values.
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Can anyone give me a simple explanation about Nurbs. (Non-uniform rational b-splines).?
What are they and what are they used for?
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Thanks guys for multiple viewports providing i had a 3D rendering already. I was kind of looking at building a 3D view from the planar views.
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How can I produce a 3 view drawing (top,side,front) and then show an
isometric view in a fourth position
on the same page?
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Yes, it seems that I must already have a known point to drag the entity to. Because its multi directional, I can't seem to be able to assign a distance value to the drag.
I'm stuck in a parallel line paradigm. I think I'm looking for similar controlled results.
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Can somebody give me an example of a practical use for the drag function?
How can I can easily and rapidly create accurate entitties? It seems like a long way or cumbersome way to make geometry.
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Why do some entities become undeletable.
Am I inadvertently associating them with other geometry?
It seems if I delete some surrounding entities,
I can then delete the entities I want to, but I don't know what I did to link them.
As well I had some text that got broken into base elements and I had to delete it 1 line/arc at a time,(or by a window). How did this font lose it's text attribute?
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Does anyone know what the curves are called
that represent a surface? In Catia they are called Isoparameters. Are they the same in MC?
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Is there a way to reverse the surface direction of an already created surface? Or for that matter on a surface during it's creation? I'm usually working with ruled, lofted or drafted surfaces.
Thanks
CH
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Is there a way to create a C-plane through a point normal to a curve? (Similar to normal to a line).
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Does anyone know how to quickly create a
threaded hole representation in a solid?
Thanks
Camhead
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Yes you're right Millturn. I forgot about the
arithmetic function.
Thanks for your patience.
I'm Catia based and I'm always looking for a parallel function in MC.
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Thanks Millturn but that's not exactly what I was looking for.
Let's say I have only 1 line on my screen and I don't know the angle of it,(and I don't want to know the angle), I just want to create a line at 32 degrees relative to it.
It appears that Xform + Copy at 32 degrees will solve my problem.
However my quest was to find a similar solution within the Line + Polar function.
Create a line at 32 degrees to my existing line.
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Thanks Mike:
That was too easy. If MC doesn't have a relative line creation function than it makes good sense to use the Xform.
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Is there any way to create a line at an angle to an existing line.
The Line + Polar function only allows me to create angled lines with absolute values.
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I'm trying to create a line through a point,
at an angle to an existing line.
The Line + Polar function only allows for absolute
angle callout. Is their a way to relate my new line to an existing one?
Go to XYZ point / G55
in Industrial Forum
Posted
I'm programming a part where I want to call a drill and go to a point (0,0,2), 2 inches above my part,
picking up my H offset code and approaching to a clearance plane.
Then I want to call a cycle in G98 and have the "I" value at .5 above the part and the R at -.50.
However...when I post the job, I get a G55 code in my output program. I want to remain in G54. I've got the same result in 2 different systems.
Why is this sequence changing my work coordinate system?