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BerTau,
That method works good on some parts that dont have many
surfaces. But the majority of models I work with are very large
and contain hundreds of surfaces. I would have to spend
alot time trimming and blending surfaces together.
Mike
I forgot to mention the method I am using now.
I machine the backside of the cavity using parallel finish, again leaving stock that is equal to the wall thick I need. I backplot the toolpath, saving the toolpath off as geometry.
So what I end up with is basically a section cut thru the model, but its offset the wall thickness I need. Finally, I do a lofted surface thru those offset sections. This method can sometimes take days to complete depending on the compexity of the surface model. Some of them can be very complex!!
Again thanx for the help!!
Mike
James,
Here's a breakdown on what I am trying to accomplish. I work in a shop that makes
foam injection molds for the automotive industry. Our customers send us a surface model
of what they need the part to look like when it comes out of our mold. From there, we
start to design and build the mold from that surface model. Anyway.....
What I need to do is basically offset the surface geometry to give the the suface model
wall thickness. I need to be able to do this very quickly! I have tryed to turn the surface
model into a sheet solid and then try to thicken the sheet solid, but I have had no such luck.
Another idea I had was to machine the backside of the surface model using parallel finish,
and leave an amount of stock that is equal to the wall thickness that I need. Run that
toolpath thru verify, and then save that off as a STL model. Now if only I could convert
that STL model into surfaces I would have the majority of the backside of the cavity
modeled and ready for modifications before I start to machine it.
If you or anyone else has any other ideas on how to accomplish this, I would be
greatly appreciated if you could help me out!
Thanx!
Mike
Is there anyway in Mastercam that a person can take a STL model
and convert it into a solid and or surface model. If not, does
anyone know of any reasonably priced software packages
that will accomplish this?
Thanx!
Mike
First off, I must say that this forum is teriffic! In the short time that I have been using
MC I cannot count the number of tips of tricks that I have learned by reading the posts
on the forum. Keep up the great work!!!
Now onto my question.
My boss would like me to look into using plunge roughing as an alternative to other
conventional roughing stategies. Example: Surface/Rough/Pocket. Has anyone had any success
using plunge roughing? For both core and cavity parts. I have had no luck finding any
information on the Internet about this milling strategy. Any comments or suggestions
would be greatly appreciated!!
Thanx!
Mike
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