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Rotated incremental planes changing if unrelated geometry is deleted. Bug? MCAM21 Update 3


ratwizard
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I'm having an issue where geometry I'm creating and then editing is un-rotating any planes I've made that were rotated.

My usual process is to duplicate a plane, reselect my origin and rotate on the Z plane to match my vise or whatever. I'll make my toolpaths, maybe add some wireframe geometry and move on to the next set up. I'll create another new plane and a new level for any new geometry for whatever I need there, but if delete some of this new geometry the old rotated planes will un-rotate and dirty all of those toolpaths.

Is this a bug or am I missing something?

MCAMbug.PNG.ece723a13c4150a70cbe578c81849331.PNG

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Are they associated to the geometry?

 

I turn that off. I also have to lock them because sometimes the origin shifts simply from hitting the equal button to normalize the view. Reload without saving and it works normally without shifting. I haven't been in 23 enough to see if it still happens.

 

 

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2 hours ago, Leon82 said:

Are they associated to the geometry?

 

I turn that off. I also have to lock them because sometimes the origin shifts simply from hitting the equal button to normalize the view. Reload without saving and it works normally without shifting. I haven't been in 23 enough to see if it still happens.

 

 

 The geometry I'm changing is on a new plane made after the planes that are un-rotating. I duplicate all my planes from the standard top/bottom/front etc, so I don't think they're related in any way.

 

Locking the planes works, I completely forgot about being able to do that.

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