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Gview dynamic !!!


mario
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quand je fais cette fonction mastercam wire crash et mastercam milling avec le même fichier ne crash pas (version is V8.1.1)

number of entities for dynamic rotation 5000

j'ai essayé 500 1000 2000 et rien ne fonctionne

merci!

confused.giffrown.gif

ENGLISH VERSION WITH BABELFISH when I make this function mastercam wire crash and mastercam milling

with the same file crash not (version is V8.1.1) number of entities

for dynamic rotation 5000 I tested 500 1000 2000 and nothing functions

thank you!

[ 10-26-2001: Message edited by: billy ]

[ 10-26-2001: Message edited by: billy ]

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Billy,

Please don't take this the wrong way, but the majority (~99.95%) of the posts are made in english here on this world wide forum. In order for all of us to enjoy the benefit of the advice offered by our collegues, we either must agree on a defacto standard or the forum needs to add a translation feature.

Thanks,

MfgEng

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I'll translate Billy's post (I'm assuming my French is still descent wink.gif ).

Billy is having problems with Wire. When he performs a dynamic rotation on 5000 entities, Mastercam crashes, but he does not have problems with the same file in Mill.

For those who are unable to speak both French and English, try using Babelfish from Altavista. It's not perfect but it does a pretty good job.

We must remember that this forum is hosted in Canada and the two official languages are French and English. However, the majority of our forum users are from the States. Hopefully Babelfish (or some other tool) will help bridge the language gap biggrin.gif

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For test...

Change the option: Enable OpenGL® drawing, in Screen - Configure - Screen.

Babylon Software Translate All Languages...Free

http://www.babylon.com/

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[ 10-26-2001: Message edited by: Wallace ]

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This is probably a video card problem. Try installing new drivers or turn your hardware acceleration down to none. The number of entities for dynamic rotation, in screen - config, defines the maximum number of entities displayed during dynamic rotation, not the maximum number of entities that can be rotated.

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