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2D DYNAMIC ISLAND FACING


manel
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12 minutes ago, JParis said:

Can you share your file

look at this document , we can do island facing with 2D high speed, i dont know how to define the geometrie,

7 hours ago, JParis said:

2 seperate toolpaths - ....unlike island pocketing there is no option for island pocketing

or......

If you have a solid, use a Dynamic Opti-Rough

sorry i cant , thanx for your help , all i need to know is how to make island facing in 2D dynamic mill

in the pdf i shared , this can be done like pocket island facing

but i dont know how to select geometry so it can do the island facing

please help

 

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5 minutes ago, JParis said:

Your pocket geometry should be at the bottom of the pocket.....define the island geometry at the depth that is the top of the island

where i can define the depth of the top of island, i dont find the function ,

9 hours ago, JParis said:

2 seperate toolpaths - ....unlike island pocketing there is no option for island pocketing

or......

If you have a solid, use a Dynamic Opti-Rough

sorry i cant , thanx for your help , all i need to know is how to make island facing in 2D dynamic mill

in the pdf i shared , this can be done like pocket island facing

but i dont know how to select geometry so it can do the island facing

please help

 

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  • 3 weeks later...

If the island is at the same height with the top of the part  you only need 2d geometry. I usually set Z zero at the top of the part.

In the Dynamic Mill toolpath, select as Machining region the pocket chain and as Avoidance region the island chain. (2018 - I do not know what version of Mastercam are you using)

In the Linking give the depth of the  pocket -1 (If the  pocket is 1" deep)

5977687b178f3_islandfacing1.png.1ec42a4eb21202ca494c82b8c630d353.png

 

If the island top is below the top of the part you need to create the geometry used in the toolpath at the proper z depth.

In my next example, z zero is at the top of the part; the pocket depth is  at -1" and the top of the island is at  - .25  (both measured from Z zero).

Create the 2D geometry at z zero. 

Use Translate command to move the chains at the proper Z depth: 

    Select the pocket geometry (Hold down the shift key and select one of the pocket entities)

    In the panel, enable Move and enter in the z field -1.

     Repeat the step for the island chain and enter Z-.25.

In the Dynamic Mill toolpath, select as Machining region the pocket chain and as Avoidance region the island chain. (2018 - I do not know what version of Mastercam are you using)

If you want to face the island, in the Depth Cuts:

   enable Use Island depths

   enable Island facing and give an Overlap 25% or more.

In the Linking give the Depth incremental and 0.0.

5977660cdd8ff_islandfacing.thumb.png.5d143c43c77204bb4b384d61f8498d6e.png

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