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Ocean Lacky™

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Posts posted by Ocean Lacky™

  1. I've done all that and it still looks like its on 'thick' lines drawn with crayons.

     

    Its like the developer use thick lines for thin and thats as small as they get.

     

     

     

    That's a feature that He Who Shall Not Be Named b!tched long and hard for....Looks like he got his way.    :laughing:

  2. While I find the HSM toolpaths to have great motion, the thing that drives me crazy with the roughing toolpaths is the stock to leave in Z.

    The value I set there is never achieved, always more left, sometimes lots more.

    I need to check every depth and make sure that it does not leave like .02" when I asked for .004", then play games with the depth cuts regen hope it worked, back to depth cuts adjust again regen hope it worked. Unless you enable the "Add Cuts", but I dont always want that.

    I must be the only one who struggles with that, the "old school" toolpaths at least adjusted the depth cut depth so that the stock to leave was consistant.

     

     

    Allan

     

    A quick and easy work around is a Scallop path set very shallow, say 0 to 10 degrees to knock down any high spots.

     

     

     

  3. Mpmaster is meant to be generic, so flavouring the post to account for each of these brands is not necessarily the goal. We're trying to provide a platform for users to build off of.

     

    That being said, please let me know what changes you would like to see to the high speed functionality (or any other changes for that matter) and we can assess and implement the changes that make sense given our goal.

     

    Mazak Matrix Nexus control errors on lines with parenthesis which occur between HSM paths using same tool.

     

     

    N1 T12 M06 (DAPRA 3/4 BALL NOSE INSERT-HS)
    (MAX - Z2.)
    (MIN - Z-2.5541)
    (TOOLPATH - WATERLINE........)
    (STOCK LEFT ON WALLS = 0.)
    (STOCK LEFT ON FLOORS = 0.)
    G00 G17 G90 G54 X-24.4948 Y2.3054 S5500 M03
    G43 H12 Z2.
    M50
    G94
    G61.1 ,K80
    G05 P2
    G01 Z.109 F500.
    Z.084 F100.
    X-24.4952 Y2.3051 Z.076
    X-24.4963 Y2.3044 Z.068
    X-24.4981 Y2.3033 Z.0603
    .
    .
    
    Y17.6852 Z-.1982
    Y17.6872 Z-.1906
    Y17.6884 Z-.1828
    Y17.6888 Z-.175
    Z2. F500.
    (TOOLPATH - WATERLINE........)   <------Matrix Nexus Control Doesn't like lines with parenthesis
    (STOCK LEFT ON WALLS = 0.)         
    (STOCK LEFT ON FLOORS = 0.)    
    X-.5962 Y6.6434
    Z-.106
    Z-.131 F100.
    X-.5958 Y6.6432 Z-.1391
    X-.5947 Y6.6426 Z-.147
    X-.5927 Y6.6417 Z-.1548
    X-.5901 Y6.6405 Z-.1623
    .
    .
    

     

     

    N1 T12 M06 (DAPRA 3/4 BALL NOSE INSERT-HS)
    (MAX - Z2.)
    (MIN - Z-2.5541)
    (TOOLPATH - WATERLINE........)
    (STOCK LEFT ON WALLS = 0.)
    (STOCK LEFT ON FLOORS = 0.)
    G00 G17 G90 G54 X-24.4948 Y2.3054 S5500 M03
    G43 H12 Z2.
    M50
    G94
    G61.1 ,K80
    G05 P2
    G01 Z.109 F500.
    Z.084 F100.
    X-24.4952 Y2.3051 Z.076
    X-24.4963 Y2.3044 Z.068
    X-24.4981 Y2.3033 Z.0603
    .
    .
    
    Y17.6852 Z-.1982
    Y17.6872 Z-.1906
    Y17.6884 Z-.1828
    Y17.6888 Z-.175
    Z2. F500.
    
    G05 P0  <--------------------------------------Need to add this
    G64  <-------------------------------------------And this
    (TOOLPATH - WATERLINE........)  
    (STOCK LEFT ON WALLS = 0.)         
    (STOCK LEFT ON FLOORS = 0.)
    G94    <-----------------------------------------Maybe this?
    G61.1 ,K80  <---------------------------------Maybe this?
    G05 P2    <-----------------------------------And this
    X-.5962 Y6.6434
    Z-.106
    Z-.131 F100.
    X-.5958 Y6.6432 Z-.1391
    X-.5947 Y6.6426 Z-.147
    X-.5927 Y6.6417 Z-.1548
    X-.5901 Y6.6405 Z-.1623
    .
    .
    

     

     

     

     

     

  4. Verify a roughing operation- Do NOT use Turbo mode

    Save Verify as STL

    HSM Rest Rough

    Select Drive Surfs

    Select Containment Boundaries

    Do not select CAD file at this time

    Set toolpath parameters

    When you Green Check out of parameters another window will open for you to select STL.

    Pick your STL and OK

    Toolpath will begin crunching

  5.  

    What defines a bad suface and how to find it?

     

     

    Probably the most common example of a bad surface is one where surface normal suddenly changes direction.

     

     

    The easiest way to show this would be to draw two lines parallel.

    Now, create a ruled surface with the chaining direction of the lines going in opposite directions.

    The resulting surface should be twisted.

    Use Analyze/ Dynamic to examine the surface and notice how the arrow flips direction near the twist.

     

    Typically, you will find this condition on a corner of a surface. In My experience it's usually an area of .005" or less, so you'll have to zoom in really close to see it

    You can use Analyze/Test Surfaces to find them and change their colors to make them easier to see.

    Usually you can fix them by untrimming and retrimming the surface.

  6. Not sure of the calculations involved, but using the STL seems to be faster...at least for me.

     

    Do you add stock to your tool diameter to account for Stock To Leave?

    Example: .750 Ball and .025 Stock to leave would yield a .800 Dia roughing tool in Rest Rough .750+(.025*2)=.800

    I find that by doing this you'll be less inclined to be surprised when a small tool goes into a rib or other small area that isn't completely roughed out by the previous tool. (No need to do this when using STL)

  7. or, from one file to another, or from one window to another if you run multiple sessions

     

     

    Preselect Geometry,

    EDIT/COPY or CTRL-C

     

    open the new file or make active the window you wish it import to

     

    EDIT/PASTE or CTRL-V

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