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Hi, imported STP file, all good , but cannot change solid color - I can using the face option, but have to select them all singly! any ideas using MX9?
thx, Steve
X9 (18.0.15514.0) Solids dialog box is not floating anymore and 1/2 filling screen. Cant find a way to restore floating and size. Rebooted pc, tried restoring workspace... no help
What's more there is a ghost image of the box when not using solids - so 1/2 the screen is not visible.
It's become the ribbon bar.
Hey all, is there a chook to make the bg white - ie to override the settings so you can do a screen grab etc w/o the gradient thing?
or is there another way to change it quickly?
Thanks guys - found it on the 4th pass thru - thought it was in there somewhere, but rep didn't know either... BUT, why don't my config settings stick - they keep reverting to default settings
Hi all, has anyone been able to make a macro that mirrors an entity, or selection, about one axis, then selects both result and group, and mirrors about other axis, and then... clears colors? All in 2 clicks!
I can't get it to work at all. It runs, but nothing happens.
It would sure be handy
in case anyone has encountered the following...I'd love any leads.
1 - hour glass when hovering over surfaces
2 - no auto highlight when mousing over things
3 - when in dynam rotate, the surface you click on goes invisible (could be a good feature)
4 - Config box can take 1 min to load
5 - entities deleted when analysed
6 - simply saving the config box, fixes 1-5
otherwise everythings perfect...
What do you all prefer?
to have the dynamic rotate (centre mouse) button rotate geometry from screen centre, OR like in V9, to be able to pick a point or entity and rotate about that?
You can select a point in X, but you have to go thru a couple extra clicks to get it.
Using X MR1
I have a level with 'alleged' entities, but cant see them. I want to get it off my level list. any tips? Tried a regen display list, but no good there.
Tried Screen, Stats, but no entities there, when only level in question is on.
G'day all, can I run an old (but good) Chook called Chcolors I think, in X? It made every surface a different colour in one click - quite useful for those complex jobs that you need to get mind around quickly.
My V6 post is stuggling with X, does anyone have one that works - esp with getting arcs in the right planes (ie XZ, YZ etc), and with Prog Number=Prog name? Yes, it has been translated by X, but it's still got hairs on it!
I know it's been done and done, but here's a new one (I think) What if the machine demands a name and number match? eg Program name is 5445, so that is what is on the first line of pgm. Every pgm has a new name - therefore a new matching number.
In V9, you entered the new name in the parameters box with everything else, and it became the number as well by default - OR, you could set a default if you wanted to for every pgm.
Now, when I do all that in X, you have to Regen every prog with it's name (from entering in the Files box)- larger programs being regened is a huge pain. Any suggestions?
If you've got a weird 2D shape to be cut from a rectangle... is there a way to rough out based on the material excess and not have air cutting using a multi pass tooplath? I guess like a 2D stock definition function. So it would only put rough passes where it needed to based on the stock profile that you defined.
Thanks Thad for keeping on topic and the X v X comment - I really wanted to be sure that delete not working like it did before MR1 is a fact - you seem to verify that. I doo like the escape working the 'right' way now!
quote:
Delete is one of my favorite functions in X! Hold down the delete key and start clicking stuff off! MR1 seems to have 'fixed' that - it doesn't work that way anymore. I like to delete without confirming all the time - like you could in V9 - am I missing something?
My point precisely - why change it from V9 at all? Who uses one prog number for everything - that's the way they have set it up by tucking the function inside 2 dropdown menus!
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