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Rope geometry ???


Neal Z
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I dont know about the swirl in the rope, but if you are trying to get a round shape to interweve like a rope. You can create circles through out where you want the rope to be. And loft em through. The hard part is to keep its orientation. So what I do, is create a circle, break it by mid point 3 time. So you have one half, and 2 quarters of a circle. Now change it into 3 colors, so you always no where the proper start point is of the circle. Helps with chaining the right direction as it interweves.

 

Jim

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Neal, do you have a solid modeler or Rhino? Ropes can be done in a snap.

 

I have Rhino here at work. Using the pipe extrude you can get that rope geo. then wrap around the pipe extrude using a spiral. create a smaller diameter for the spiral [also using pipe extrude]. using NPower [a rhino add on solid modeler] you can boolean remove to get that "rope look"

 

You can do it in MC, just takes alot more time.

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I give you 2 examples

example #1 :Constant radius variable pitch

Save it with an *.EQN extention and put in C-hooks directory to run with fplot.dll C-hook

 

 

quote:

--------------------------------------------------------------------------------

step_var1 = t1

step_size1 = 0.5

lower_limit1 =0.5

upper_limit1 = 40

geometry = spline

angles = radians

origin = 0, 0, 0

r=30

h= 6.28319/10

x = r * cos(t1)

y = r*sin(t1)

z = (-1* (t1/h))-1.05^(t1/0.5)

 

--------------------------------------------------------------------------------

 

example #2 :variable pitch and radius

Save it with an *.EQN extention and put in C-hooks directory to run with fplot.dll C-hook

 

quote:

--------------------------------------------------------------------------------

 

step_var1 = t1

step_size1 = 0.5

lower_limit1 =0.5

upper_limit1 = 40

geometry = spline

angles = radians

origin = 0, 0, 0

r=30

h= 6.28319/10

x = r *(0.952^(t1/0.5))* cos(t1)

y = r*(0.952^(t1/0.5))*sin(t1)

z = (-1* (t1/h))-1.05^(t1/0.5)

 

HTH

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