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Fire GL2 video card ?


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This is an older 2/4x card that does support OpenGL. But a little week on the 64megs side.

But I would say it will work better then the standard ATI gameing cards.

 

How old is this computer, whats the specs like Processer and so on. it supports like you are saying the AGP Slot get a Quodro 500 card on line for about $210.00 this is a lower line Qoudro with 128megs but has the Nividia Chipset and is made for this I have one works great with all Mastercam versions.

 

Here is the info on this card so you have it.

 

FireGL2 is the ideal mid-range solution for MCAD and 3D game development. The FireGL2 redefines mid-range workstation graphics by delivering a high-powered OpenGL accelerator with outstanding 2D and 3D performance. Perfect for MCAD and other demanding applications, the FireGL2 features 64MB of on-board memory, a 256-bit graphics rasterizer and a hardware accelerated geometry engine, and AGP 2X/4X support.

The FireGL2 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included.

 

Get ready to take your creativity to the next level with the FireGL2.

Specifications

 

Graphics controller

 

* IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including

* VGA Controller

* 2D/3D Raster Engine and dual Texture Unit

* 8-bit Double Buffered Overlays

* Video Overlay Unit

* 2 DMA / BLIT Units

* Polygon Setup Processor

* 300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table

* 256-bit Rasterizer & DDR memory interface

 

Bus type

 

* AGP 2X/4X v2.0 Compliant

 

Memory configuration

 

* 64 Mb DDR SGRAM, Unified Framebuffer

 

Operating system support

 

* Windows NT 4.0

* Windows 2000

* Linux

* Intel SSE Optimized

* AMD 3DNow! Support

 

3D performance

 

* 27 million Triangles/second, G-Shaded, Z-buffered, non-Textured

* 31 Million Anti-Aliased Vectors/second

* 410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured

* 200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped)

 

3D features

 

* Full OpenGL 1.1 ICD with 1.2 functional extensions

* Single-pass bump mapping and hardware 3D textures

* Gouraud shading

* Bilinear and trilinear MIP-mapping

* Alpha blending

* Fogging and depth cueing

* Anti-aliased lines and sorted polygons

* Scissoring and stippling

* Overlay and stencil buffers

* Z-buffering

 

Hardware geometry acceleration

 

* 100% OpenGL geometry pipeline

* Full geometry transform processing

* Full lighting calculations for 16 sources, including directional, positional and spot

* Gamma Corrected Anti-Aliased Lines

* Back Face Culling

* Occlusion Culling

* Linked Queues

 

Connectors

 

* DB-15 Analog Monitor VESA-DDC2B

* DVI-D Digital Monitor Output

* StereoGraphics Connectors

 

Broadcast video

 

* Bilinear scaling (up/down)

* YUV-RGB converter for video and textures

* Supports 422 YUV & RGB Pixels

* 2, Triple Buffered, Video Overlays

 

RAMDAC

 

* 300 MHz / 30-bit Palette DAC

 

Form factor

 

* Single, 2/3 ATX Card Length

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