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surfaces vs solids


cherokeechief79
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i machined a human face into a block of aluminum.i think i got the file from the ftp site.it came out great but there was a problem where a surface seemed to overlap itself in the mouth area.mc warned me of the problem and asked if i wanted to continue which i did.the final parallel passes are done with a .125 ball and then a smaller ball comes in to just finish the eyes and the mouth area.the eyes went fine but the mouth gouged in the problem area and did not look good.i made all of the surfaces into a solid within mc 9 and remodeled and remachined.

to finish the eyes and mouth now i had to use parallell w boundries.this worked well but the entire model seems to be faceted which wasnt there when it was just surfaces.i had the code optimized and it was outputting arcs in z x in both the solid and the surface model.the stepover was just about the same too.the code was the same because in both cases i kept changing the stepover untill the whole prog would fit on a floppy to load in my haas.

why did this come out faceted on the solid model?

what could i do to get it smoother?

thanks!

 

would ver 10 have handled it differently?

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