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Stl crashes


shredder
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Good morning everyone:)

1 of our programmers is having this issue,This is what I got in my email this morning.

 

Hi Mike,

So, here is what happens:

When I just start MX-7 session I can bring casting STL file, modify it, shade it..... However, after I create or edit toolpathes making same STL visible (I saved it before on some level and then make this level visible) immediately crashes Mastercam. If I try to backplot any toolpath over visible STL - again crash. Once when I tried to backplot over STL it crashed with the message from NVIDIA OpenGL driver (see attached file). At the same time same STL works fine in verification.

May be you will be able to find anything about this problem.

Thanks,

Daniel

 

Any help appreciated:)

post-20484-0-86912600-1399389264_thumb.png

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Sorry, but that Video card is not anywhere near what I would recommend for STL files. STL files are like little surfaces for the system to show. The GL needs so much power to show them, that I suspect the 8 gigs of Ram and the Video are are hard at play here to your problem. I run 32 gigs of ram and a Quardo FX 4000M card on my computer and bigger STL files upwards of 250mb to 1gig can take a few minutes to load, but they do load no problem. I would strongly consider looking into some more power if this is going to be a common practice you have to preform.

 

HTH

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