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Deleting blanked entities


Jim Helberg
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Jim

 

I agree I havn't been able to delete blanked enities in Mcx like I did in V9. In V9 you could go to unblank mode screen, select and delete enities before you actually unblanked them into your main screen geometery.

In Mcx I can select them, but can't get them deleted. Not untill they are totally unblanked into my main geometery.

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ok there are 2 alternatives one is changing layer before unblank entities, then you can delete unblank entities, but there is a problem becouse sometimes there are few entities joined to your model, so you have to be careful. so de second altenative in order to keep clean you model you can delete only splines and it improve your model and the unblank entities keep in other layer blanked if you couldn´t delete

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I found the way to do it.

 

1) click on screen/unblank entities

2) select the entity that you want

3) right-click on attribute tab (lower right of the screen)

4) a dialog box will open and you will be able to change the entities from the level

5) open the new level unblank and delete the entities

 

[ 09-15-2006, 11:23 AM: Message edited by: Slydman ]

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Slydman you are correct

1) click on screen/unblank entities

2) select the entity that you want

3) right-click on attribute tab (lower right of the screen)

4) a dialog box will open and you will be able to change the entities from the level

5) open the new level unblank and delete the entities

 

Looks like this is the best option we have now beings how MCX took away are availabilty to delete enities from the unblank mode. Every new release of Mastercam, they take 1 1/2 steps forward but take one step backward. I still miss my anyalize surface curvature, break line midpoint,"R" key to remove leader lines etc. Sure their are work arounds but I see no reason to take these and others away.

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Hi

I made a chook 'delblankent.dll' in 5 mins.

it delets all blank ents, but you cant delete blank entities which are refered by the other ents.

 

plz look at cadcam's FTP Site

 

HTH biggrin.gif

code:

 

 

extern "C" __declspec(dllexport) int m_main (int not_used)

{

AFX_MANAGE_STATE(AfxGetStaticModuleState());

ent e;

DB_LIST_ENT_PTR dPtr, foundPtr;

MC_BOOL succf;

MC_BOOL tp_ref_warn=false;

dPtr=db_start;

do

{

get_raw_ent(false,&dPtr, &foundPtr, &e , 0 , ALL_ENTITIES_MASK, &succf );

if(succf&&e.eptr&&e.sel&BLANK_BIT)

{

delete_ent(e.eptr,true,false,true,&tp_ref_warn,false);

}

 

}

while(succf);

return MC_NOERROR|MC_UNLOADAPP;

}

 


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If you are dealing with leftovers in the blank

database from manipulating solids then save some,

only solids. This effectivly outputs the solid(s)

and necessary defining entities blanked or visible.

 

I do this before starting toolpaths and blank all defining entities, creating new toolpath geometry from the solid. This keeps me from mucking my solid by accident.

 

CB

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