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2D contour with cutter comp help X2


wildcat99
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With a 2D contour chain that has crossing lines, how do you make the cutter follow the complete chain, even through the intersection? It works fine with compensation off, but with compensation set to computer, the cutter stops at the intersection.

 

Is there a setting I can change to correct this?

 

The first image shows with cutter comp on. The 2nd is off.

 

contour1.jpg

 

contour2.jpg

 

Thanks for your help!

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OK, partially fixed. For my simple example, unchecking "infinite look ahead" works. But for a path with inside corners, it makes a "triangle" and gouges the part.

 

If I leave look-ahead checked, extend the path in lead in/out like John suggested and set "roll cutter around corners" to none it works. But then I don't have smooth tool movement around the outside corners.

 

I have a file in V9 (with inside corners) that I'm trying to duplicate in X2. It's a 3D contour with look-ahead and roll-cutter on, and it works. Don't know how, but it does.

 

Any ideas?

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Troy,

Using a 3/16 cutter.

I drew up a simple example and I can't re-create what I'm seeing with the 3D contour confused.gif . It doesn't gouge the inside corner here either.

 

Anyway, this is what I'm trying to do. I don't think it can be done with a closed or overlapping contour though. It has to be open unless I'm missing something??

 

c3-1.jpg

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Yes, that's what I was trying to do. Like I said earliier though, I can't re-create the problem using a simple example.

 

This is what I was seeing in a 3D contour with look-ahead off.

3Dcontour.jpg

 

For this I broke up the lines at the entry/exit to get it to work and moved on. I've got 40 or so files to convert from v8/v9 to X2 and so far haven't seen the same problem yet. Thanks for your help. cheers.gif

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