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Geometry used to create a solid duplicated?


bhayden10
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I am using Mcam to design parts and draw solids. (cant get the boss to spring for solidworks) Why is it when I move a solid around its original geometry gets duplicated? I usually draw the geo on one level and move the solid to another but just move the solid when i need to change something. Is there a setting somewhere I can change or do you guys have a trick you use? It gets impossible to go back and edit a solid because of all the duplicate lines at times.

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If you use nohist, it will strip the history tree

out of the model, making it a brick.

When you open your Solids Manager, there will

be just one solid.. all the operations will be gone.

You will loose the abilty to edit the solid, but

you can also delete all the construction geometry withoutout killing the solid.

I always work with bricks, imported from SolidWorks, Mastercam runs much faster, not having to deal with the Solids Manager.

A solution to rotating and translating your models

is to use the WCS whenever you can. With WCs you can do mulitple operation on your model without ever moving it in Mastercam space.

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I understand that chook now, thanks. I guess there really isn't a way around my problem. Surely solid works or other design software doesn't do this? I am designing a machine, and I may move a part over .06 so now I have a mess unless I figure out a way to easily grab the original geo, but when you have a bunch of solids all in the same area it gets to be alot of work to mask or turn layers off, its much easier to grab the solid and just translate it. I can't see the reason it leaves the original geo there and not take it with the solid, do you know a scenereo where this is a good thing? I guess basically MCAM is not really designed to be used as a design software?

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