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Jobnt

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Everything posted by Jobnt

  1. The level manager already does that. If you have levels 1, 3 and 5 visible and hit All On, all levels come visible. If you hit All Off, they turn off except 1, 3 and 5. The hook should be as simple as a one-way toggle to turn off levels for selected entitles, or provide a selection prompt if nothing is selected. It should work on entities crossing multiple levels as well, so if I have entities selected on levels 1, 3 and 5 and run the hook, all three levels should turn off.
  2. Agreed. And that's not to say Gipples doesn't have good features, they do! They just make sure you use it their way, not yours.
  3. You cannot do 1 without the other. If your op goes dirty you have to repost it. If you don't want to, just use the old posted program with the new tool length.
  4. Possibly because of collision checking?
  5. Are you talking hiding geometry/solids, or turning a level's visibility off? I'm looking for the latter. I will be running the hook multiple times in a row to hide levels as burried entities become visible so running it again to unhide the last level would defeat the purpose. Hmmm... I like magic.
  6. Level(s) hidden. Run hook, select (or use already selected) geometry, hide level. No need to revert after because I'm not sure how you would manage that.
  7. Hi Thee Petee! How's everything? /wink wink, nudge nudge/
  8. I can use a mouse in my right hand pretty well but it's way more efficient lefty.
  9. No, I'm using a Microsoft 2 button mouse. Small and ergo for me. Don't have a solid enough work flow to use a mouse with more than a couple of buttons. Might end up with one. Especially as I spend more and more time in solidworks. My left hand runs the mouse and my right is on the keyboard or space pilot.
  10. Thanks! I figured since I had just started using a mouse that was the ideal time to do it.
  11. #MeToo In the 90's when I started using computers I realized I used the 10key a lot so moved my mouse to my left hand. Makes it much easier that way.
  12. Took me exactly 3 minutes and 47 seconds before my thumb started hurting.
  13. Oh. Sorry. Nothing personal. It is. I almost fell out of my chair when the Gibbscam tech said that with a straight face. What's even more scary is that many (most?) Gibbs users could care less. They're conditioned to think that's normal.
  14. I take it using cast alum is out of the question? It's much more stable without all the intermitent heat treating.
  15. That's actually a small number compared to some of the stuff we do. We do a lot of engraving and our parts are typically about 20% to 40% prismatic. Think curved, aerodynamic, flowing surfaces with thousands of detailed contours projected onto those surfaces. And it sucks because the level of detail we need compared to the overall size of the part means tolerances of about .0002" which creates chaining nightmares. Getting a good chain without overlapping entities and/or gaps is a serious PITA.
  16. I can't open the file, I'm on 2020. Is there an requirement for post-plating grinding on the drawing? Or is that a result of plating inconsistancy? Because anyone who designs that part with those tolerances and bosses has never made a part before. If the latter, Newbub is correct again in that you want a super-smooth surface before plating. But the penetrant will work against you to some degree. This can easily be done with the small tool / small stepover method I mentioned. Is post-plate lapping an option? Or maybe reconfigure so the bosses are an add-on after plating and grinding? Also you might consider either bias ply tape instead of glue, or even making vacuum fixtures to hold the parts.
  17. How thick is the plating? Is it just build up or also penetrate? Like Newbub said you best not warp that part in your workholding. How big and of what shape is the part? Tool wise, the bigger the tool the more the machine's tram will come in to play. Use as small of a tool as possible with as small of a stepover as possible so you're only cutting with a small area of the tool. Do not lift the tool up either. Once it's down, leave it down because it will be sketchy at best trying to get the Z to repeat. Good luck, and as they say... "Better you than me!"
  18. Thanks much. I have literally NEVER found anything useful on that "Advanced" tab so I basically quit looking at it.
  19. I'm projecting 12,000 entities onto some surfaces. I selected the entities and hit project. It starts counting entities to project and you can barely count them by hundreds (100, 200, 300, 400 etc) until it gets past the first few hundred then it starts slowing down. By the end you're counting by tens (10, 20, 30, 40 etc) just as fast as you were counting by hundreds. Ok, whatever. Go to lunch expecting to be done when I get back ( <--- LOL, made myself laugh). Come back from lunch and it's all done and looks great. I hit OK and it starts counting again. And you can barely count them by hundreds (100, 200, 300, 400 etc) until it gets past the first few hundred then it starts slowing down. By the end you're counting by tens (10, 20, 30, 40 etc) just as fast as you were counting by hundreds. So it projects them one time, then projects them again. I'm assuming after you verify it. Is there a way to skip verify and just frickin' project it once so I can make a toolpath today?
  20. Those work really well. Just don't try to run them at over 10,000 RPM. Makes one hell of a racket and leaves xxxx all over the machine when they fly apart.
  21. Thanks. I haven't built anything with the Joe Biden Active Reports so I'm not sure how I would update this.
  22. I double fist that xxxx. Especially when doing fillets on a bunch of inside corners.

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