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pactec

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Everything posted by pactec

  1. I've always just used the right mouse button for fitting and zooming and such in Verify. Worked for me every time, hope it works for you. Remember, Happy.......New Year!
  2. Take a look at the Cimco Performance Pack. Ask your reseller to show it to you. Well worth it for tool and die work. Rest-machining alone is worth it. Take care...
  3. Chain 1 and 3 then process with lead in and out on. Set extend contour to what's needed. Chain 2 separately and set the extend/shorten values as neede. Save both ops in a library in case you will have to do something like this again. HTH
  4. Backplot and Verify have never shown the pecking motion of drill paths. When I started I had the same question, waste of time I was told. I grew to accept that explanation, as long as my cycle was correct and my post was correct, I was fine. You will notice within your Ops manager that the cycle comes up on all drill paths, make sure they're the right ones and the depth is right and you're good to go. If you really, really want to see what's happening look into Vericut as a solution, that'll show you exactly what the machine does all the time. HTH Cheers...
  5. Sounds to me like the Tool Maker is trying to analyze the display lines on the surfaces. Meaning the "mesh" within the surface. You don't need to extract curves unless you're going to use them to cut, either directly or as a boundary. Toolpaths, surface, rough or finish, select surfaces and away you go. Or, toolpaths, contour or pocket and pick the spline or chain the lines and again away you go. HTH...
  6. Are you doing a replace Y type of move? If so, then unroll the 3-D curve into the centre of rotation. This will allow you to create arcs from splines or filter the toolpath so you get arcs. Any time you run a 3-D contour it can be unrolled and then the Rotary Axis button used to re-wrap the shape onto the cylinder. If this isn't the case I am sorry for wasting your time, perhaps describe the movement more and we'll have anothere crack. Take care...
  7. Constant overlap with allign points for entry works like a hotdamn in 3-D. Which is the prefered way to run cavities, spiral inside to out and optimize cut order, this way you don't need to run around the walls a second time. The last pass is your finish pass. Don't forget to detect flats in the depth cuts. Overlap can be as big as you want since constant overlap is just that, a constant step from one pass to the next. If you think it takes too long versus zig-zag consider the fact you don't need a separate finish pass and also try highfeed, it works with a little set-up. The more we use it the better it will get with input from the community. Take care...
  8. Constant overlap with allign points for entry works like a hotdamn in 3-D. Which is the prefered way to run cavities, spiral inside to out and optimize cut order, this way you don't need to run around the walls a second time. The last pass is your finish pass. Don't forget to detect flats in the depth cuts. Overlap can be as big as you want since constant overlap is just that, a constant step from one pass to the next. If you think it takes too long versus zig-zag consider the fact you don't need a separate finish pass and also try highfeed, it works with a little set-up. The more we use it the better it will get with input from the community. Take care...
  9. For 2-D pockets you want to use Island Facing, it's one of your Pocket Types. For 3-D, Surface, rough, all surfaces done. Set up your tool and on the Cut Depths setting do a Detect Flats. Abs. or Inc. as you want or need it. Take care...
  10. Now there's a point... My Canuckleheads are in tough against those boys from Minnesota. Point of fact; there are more B.C. natives on the Wild than there are on the Canucks. Immagine comming home to play a game and having you're own crowd boo you (good thing the folks on the west cost are so mellow as not to boo too much, we still have idiots, an Anthem). Remember the band Dire Straits? "Every time you point your finger you've got three more fingers pointing back at you". Final emphasis, I have yet to meet someone who'll admit to booing or harassing an American. Let's just say that all parties concerned are guilty of one thing or another. How do we fix it. Cheers everyone GO 'NUCKS...
  11. I don't know folks... Nationalism, or too much of it, meaning fanatical behavior never did nobody no good(tripple negative goes back to single). My parents moved here because a person is free to do what they want as long as it doesn't hurt anyone else. They can also say what they want. They can meet with who they want. They can express their religion and traditions as well.Where would YOU like to live? I thought so, a place where you're free . If you've seen any of the NHL playoffs, at Canuck games the singer doing the anthems always holds the mic. up so the crowd can sing a portion of the Canadian song. I would like to see them do that for both anthems, then youl'd see some solidarity. People using a game to express anything but the celebration of the game itself are ignorant bufoons and unfortunately free to express themselves as much as anyone else. What gets me is that these jerks are not beat down by the rest of the crowd. I guess nice people there to enjoy a game can't be bothered with ignoramuses, game on. Remember, this discussion would not be going on in much of the world. It's a good thing that those places are becoming fewer and fewer and there are people working on that, in whatever capacity. Still a long way to go, but we're getting there. Take care everyone...
  12. Jammer... Does this happen to every file? By that I mean can you make a file that may be clean dirty by just flipping back and forth. If you can then wait for 9.1 and see if it happens there. If some files behave themselve and some don't then there must be an identifiable difference between them. You'll have an easier time to identify where and how this dirtying of the op.s happens. Good luck...
  13. Cherokeechief... Good idea to take your box to a reseller. Or, better yet, have one come show you how to do what you need, but in a side by side manner. They will be able to show you how to do things as if you say... "If I did something this way before, how do I go about it now"? This seems a pretty good way to prove out thing to your satisfaction. If anything comes up along the way your first line of defense is right there. Good luck, and judging from what I've read so far, you'll whittle your list down quite quickly.
  14. You should try running an "empty" machine( one with nothing on the table) with single step on in the controler. Create a simple file, post it, and run it step by step to determin what the call out is versus what the machine actually does. Sort of like comparing files. This is the easiest way to figgure out what is going on. If it alarms, you know what to do based on the alarm message. If you're expecting an arc in Y,Z going down and away from you and you get one doing something different you can document it and it will make sense to anyone editing the post. HTH
  15. I may be off base here but I think the ASII character 32 is a space command. None the less, in Cimco edit there is under NC functions an option to remove blank lines, try that. HTH
  16. Okay, well in constant Z cutting Mastercam will shorten the step down in relation to a surface flattening out. You have full control of this as welll as many more methods to cut the kind of shape you're looking for. Get your rep to show you some of these, they should be happy to do it. Take care...
  17. Wayne and Garth said it best... We're not worthy, we're not worthy!!! Seiously, I was just a couple of years behind you and grew up with that stuff, loved it. You guys were on to something, I'm sad it didn't last. But I'm glad you're here helping out as much as you do. Lunch is over, I gotta dig out my copy of Arizona before I get back to work.
  18. Bob... I've tried shifting my model and unblanking and then deleting everything that didn't shift. Translate the part with all levels on or visible. I usually move it quite a distance in X, say a 6" by 6" part I would shift X - 100". Then use Screen, Blank, Unblank. All the geometry that is still in the original location is superfluous and can be deleted to clean up the drawing. Translate the part back and clear colours Ram save and you'll be good to go. Hope that helped a bit...
  19. Roland... Look at the "Shallow" feature in surface finish contour. Take care...
  20. Lordy, Lordy, look who's almost fourty. 08/24/63 By the way, did I read correctly? Is someone in here from Devo? Whip it REAL good! About the standard of living we have, we can all take pride (if nothing else) to have one of the largest skill sets of any occupation. Cheers all
  21. Ever study statistics. It's possible to get close with the values you're looking for by running several different diameters. This way you'll be able to plot out how much acc. or dec. is needed based on averages or means or medians. Remember, you should hear the tool sooner on smaller diameters, these values can be used to calculate appropriate feed values. Have fun and good luck...
  22. Eric... Look for this command in your post: toolno = t * 100 + tloffno Take it from here, there are a few of them. Play with it to get the correct output. Also look at how the tool is formatted, in your case: fmt T 7 toolno #Tool number the Format statement is 7 which if you look for: fs2 7 4 0 4 0l #Integer, force four leading. All of these go together to output your tool numbers. Didn't I tell you you'll be having some fun? Take care, see you in a couple of weeks.
  23. Actually what I heard was that the plane was flagged for repair by one of the techs but they were overruled by a supervisor. Makes you think, especially if you travel quite a bit.
  24. Oh jeez... Just noticed the time of the posts, I thought I was a nightowl. Both you guys get some sleep. Do what Daddy says, get upstairs and don't let the bed-bugs bite.
  25. J... Create STL files as you go and then use File, Converters, STL, Xform file. Run the first side through the verifier, save the STL ( right beside the walking man). Use the method above to rotate the part to the correct orientation. Then use that "file" to verify the subsequent path or face if you will. Just keep following this and you'll always be verifying what you want to see. Cheers time to sleep

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