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10-1245-134-ins WIRE 4 TH AXIS OLD VER.step
I just split the solid at z.75 and z1.5 and extended the top to to clear the part. As long as you set your planes right on the wire the shape is the same. I created branch points and thats how you should sync it.
Master80, you probably already done but since i was thinking of it I would do it this way. Cut the 4 axis taper first setting the bottom of your die land at Z1.300. It will cut the taper and the straight wall. I would then chain the top at Z1.500 to cut the .200 land and put a stop where the straight part is and dry run single block it to corner radius so you don't wire the straight side twice.
taperlandcut.dxf
Of course I am not sure if taper is the same all the way around. In that case you would need to do 4 axis. Sorry if I'm not clear but I use Esprit now.
I would burn it straight first and then you see where I extended the corner arcs and offset geometry on straight section so that you could then burn the taper setting where you want die land to be without getting into straight section.
Ok, I am assuming this is a die and you want .2 die land straight all the way around and then tapering towards the bottom. It looks to me on the one end the entire section is straight but the rest has taper.
What I would do is a 4 axis wirepath by translating what is the top geometry to the correct z level and then use sync by entity as it looks like the same number of entities in the top as the bottom. It should wire the taper and then go to vertical on the one end where it is straight. If they doesnt work then create branch lines to connect top and bottom and use sync by Branch. Hope I made this clear.
I may just be confused but I know in Esprit I can create a copy of a solid and then split that solid anywhere I want and then delete the sections I dont want and create an edge on it.
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