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Why not ???????????????????


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Why Mastercam has no Freehand (using mouse for mill moves toolpath )

I heavily use it and it is very effective .

What I do is make arcs ,multiline centers of them and contour toolpathes through centers =compensation -off

With all it`s innovations is it really hard to make such a toolpath .

Most of low-end cad-cams have them ,why not MC .

In V9 was a c-hook of Camaix ???

Come on ,Pete ,don`t tell me it is too hard .

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I agree.

 

Gibbs had a similar feature that would create a multiline as you clicked around the screen. Based on the size of the current tool selected, it would grey out (like backplot's quick verify") as you clicked around. That way you could see what material your cutter removed. You still had to put a contour toolpath on it, but you knew you would rough out the odd shaped area without guessing.

 

Thad

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The line will be created while you drive your mouse .

And it will be assosiative

Free hand save lots of time in many situations ,that are not standart .

And toolpath time is smallest possible .

If you have a block with four islands how would your rough it - using pocket toolpath ?

Sometimes three -four mill movements will do it -just drive your mouse with mill image over the screen .

Or there is unrigid part you need to mill some special way -not climb or conventional ,but moving from outside to jacks missing support walls and ribs ?

If you start use it ,you never end .

I use it for 15 years .

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I've found this to come in handy when a contour won't cut it all, a contour with mulitpass cuts a lot of extra air, and closing it in to make a pocket cuts a lot of air too. It's a quick simple toolpath.

 

Eeyore, In the software that you've used, is this toolpath associative?

 

Thad

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Yes ,Thad ,that`s good example .

When you need to program so big amount of code ,as I am ,you need something fast and quick ,handy at every situation .

I can say ,statistically ,90 % of my programs have at least one free hand toolpath and in most of cases machining time is at least 30 % faster than any regular toolpath .

Programming time is fast too.

I only can not get it ,is it a big deal to make combination of multiline with mill image ?

I don`t need it to be 3d .

2d toolpath is enough for me.

When I need it 3d I can always make project on surfaces .

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In thinking about it, I believe this would be a very handy toolpath. There's been plenty of times where I have had to mess around with extra geometry, and verifying, and readding geometry, to get extra material machined off.

 

I agree, send it in as an enhancement request.

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quote:

Within a thou

I can draw anything you like ,but why I need to draw at all when I can do it free hand ?

with offset contour what are you drawing you have your original geometry you click a chain and tell it how many times you want it offset and the distance between. Then trim many you window using inside + intersect highlight your chains in one window then click the chain to trim too. Many different ways to do things and by no means am I saying my way is better than yours just offering a quick solution

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Now that I think of it, I may have sent this in (the Gibbs version of creating multi-lines described above) as an enhancement request quite some time ago. I'm not sure if I still have the old email. That was just for the drawing of geometry though, not a sketch toolpath. I really like the idea of a sketch toolpath for these situations.

 

Thad

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why not!!

 

just create chaining point by point to remove a little leftover material without drawing any entity will do the job

 

i do a lot of "egg shaped" pices from a square material

 

but i usualy use multi-pass and trim toolpath and adjust my pass to do the job

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