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My point is in most of cases you need no splines at all
let say you have a cone trimmed with tilted plane .
Now you have resulting geometry -ellips ,means spline
but you can use arc of the parent cone instead -for swarf it is the same ,but geometry is cleaner .
As for recreating geometry I use different way .
I break spline to segments with very tight tolerances .0.002 mm
I have lines now .I change color of big lines
Small lines I convert to arcs with the new color .
After that I delete first color .
Now I have clean accurate geometry .
But in most of cases I only recreate parent geometry and that`s all
Collin .
Thanx for your words .
HTH
BR
Iskander- it does this in verify and in simulation as well, but only between passes in the curve5x op, not between ops..
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Disable retract ,leave only clearence .
I saw this thi8ng couple of times ,it can be bug .
Yet I never informed QC ,cause i can not recreate it in X2
Are you sure you are cutting part -read code .
In my case it was only simulation problem-both veirfy and backplot .the machine code was OK!
if the absolute clearance moves are not far enough away and you have to move the model in Z it could cause problems.
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I have created my custom holders .
I have a folder where I keep them .
Every time I write new part I merge existing fixture or create the new one
So I know my absolute clearance moves value .
This stile of work helps me to check my toolpath -
in backplot I see if the holder touchs the fixture or not .
Before veryfy I boolian add my fixture and blank part into one solid and use it in verify .
I define my tools together with holder as a tool with a step in diameter and actual tool length .
So in backplot I see a tool as tool and the holder
I use custom levels file so everything set according to the level names and they are always the same one.
I know them by heart and tipe them in level bar without calling level manager .
I use tool libraries .
All set nice and helps me avoid crashes using only backplot and verify .
Iskander: What is that shadow I see on your screen image? I know what it looks like.
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This is to shoot those who run and pushes to pash
violently and the love and frolic .
Fot their personal safety .
Mick ,just say I am not an idiot !
Open all levels .
Select al entities
That`s what I do.
The worst part is when you rotate or mirror the part
You need to change cplanes ,chains directions ,
and chain sides on some of toolpathes .
Try to avoid it
BR
The answer is yes ,repost after transform .
I always write my programs in incremental ,so every move I make takes me seconds .
If you have 300 absolute toolpathes I fell siorry for you
After transform and regen check carefully in backplot your toolpathes to be sure you moved everything properly .
HTH
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