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X Crashing on surface rough pocket


Bruce Caulley
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Morning all,

I have a solid model that I can't get a surface rough pocket to work. I get:

 

Bad trim surface found - use analyse test surfaces check model to find others

 

and:

 

Toolpath calculation error, contact your Authorised mastecam reseller.

 

And then it usually crashes.

 

Model is a solid supplied by the customer, there are no surfaces. If I analyze it it says 0 errors so does anyone know WTF is going on?

 

BTW I tried the new HS toolpaths too with the same result.

 

Bruce

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IGES frown.gif I did the fixture assembly design in solidworks and then inported the lot into MC as a parasolid.

 

I have tried creatinf surfaces and then creating solid from surfaces, but it goes no-where from there.

 

Next attempt: Re-import the IGES direct. (Sounds obvious now doesn't it)

 

Bruce

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I imported the model into SW2007 beta1 and ran

import diagnostics. It found one bad face in one of those holes that break into the floor.

Repairs were successful and I broght the new solid back into X. Still got the same error

when applying toolpaths though.

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Pete, I tried those checks and didn't get a problem. Did you get any on your system? Once it came in from SW it was a good solid and "Analyze check solid" found zero errors. creating surfaces from solids gave me a couple of untrimmed surfaces, but who hasn't had those before. Even selecting just the flat floors in the pocket and using a boundary gave me a crash.

 

Anyway, the job is done now. I didn't really need to use a surface path on this and would have normally just used 2d pockets on geo broken at intersections, but I thought it strange enough that I ended up spending 2 hours arsing about on something that would have only saved me 5 minutes and would have generated a longer cycletime anyway. We've all done that before biggrin.gif

 

Thanks for the help fellas cheers.gif

 

Bruce

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I messed with your file for a few min Bruce.

 

Your error comes from a bad surface trim carrying over to the parasolid.

 

All I did was to convert back to surfs and untrim the two bad trim surfs on the end of the part where the 2 side holes are drilled thru the corner radius and I was able to crunch the rough/pocket/.

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Something tells me it may also have something to do with the buggy WCS.

 

What I did was to IGES out the surfs so the WCS got wiped clean. I deleted the tube surfs for the 2 side holes. But maybe it is just an X thing....***shrugs***

 

I was in ver 9 BTW when I recrunched the rough/pocket.

 

I always fall back on 9 the first sign of trouble and bypass the frustration...

 

Murlin teh has no loyality to X....

 

I have had several jobs that X would NOT do, but 9 worked flawlessly....not to bash X because I like it alot.....I just need to get er done....

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I think the solid chaining is the problem on this particular model. I now have a drilling op on the side with 4 points, but they all backplot as 1 hole in the wrong position. This isn't the first problem I have had with solid chains/points with models from this customer, so I will bundle them up and send them to QC.

 

Bruce

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Bruce I've been on vacation I had a look at your file and I had no prob creating a toolpath.

I created surfaces from the solid it had 3 self intersecting surfaces I deleted them used the surfaces as geom in your toolpath and it generated in less than 30 seconds.

There are 3 points color 14 where the 3 bad surfaces where.I put it back on the FTP site as Pita_Dave

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