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Surfacing a pocket


connormac
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I'm doing a part that looks like a small bread loaf pan with 2 holes in the bottom. It goes from a .38" radius in the corners at the too to a .13" radius at the bottom in the corners. Plus .13" radius all around the bottom. With 13 degree draft. I filled the holes with surfaces.

 

I did a surface rough pocket tool path to rough it out. But now can't figure out how to finish it. The rough pocket has 19 drive surfaces. I tried surface flowline and surface finish contour. flowline didn't like all the surfaces and finish contour tried to cut inside and outside? banghead.gif

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MayDay It was a solid to begin with. I put it on the ftp site in the MCX2 files. Named Bread pan.mcx if anyone wants to look. Ball nose. I will try waterline.

 

John,I'm trying the parallel steep. Can you change direction from up and down to back and forth.

 

Kannon will try to create a boundry after I try waterline.

 

Yes I'm lost.

 

Thanks everyone for the help!!!

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I believe it will only accept one boundary Wayne. If I understand you correctly, What you might try is taking the inner boundary and creating a flat boundary surface with it then using it as a drive surface in addition to the rest of your surfaces.

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MLS, What I'm doing is either checking to all the internal surfaces or capping it like you said. Rick, sorry I can't send you a file. I don't have internet access. Though I've grumbled enough that I should be getting it soon. What I'm trying to do is draw 2 circles and cut in the middle of them. The warning I get is something to the affect the the boundaries can't overlap or be nested, and to do an analyze on the curves. It's not the end of the world but it would be kind of convenient to just grab the curves and go. Thanks Wayne

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Wayne, I get the same error when using surface

contour,

 

I never had the error before because High speed

waterline is my path of choice(essentially the

same as contour)

 

You can probably use the outer boundary for the

path then trim the path using the inner boundary.

 

here is the high speed scallop

.

outbnd.jpg

.

.

.

here is the waterline

.

.

. outbnd-1.jpg

 

.

I use the high speed paths 1st before I go to

the older style

 

HTH

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Ok I have put on the FTP the file bread pan-cadcam.mcx

 

I took your rough pocket and d2 pocket and used them for the start but removed the .5 ball and changed to the .5 straight 1/2 EM.

And to finish the walls to the floor used Surface blend to collapse from the top down to the 2d pocket.

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  • 4 weeks later...

I forgot to thank all of you for the help with the bread pan.

John,I was able to look at how you programed the surfaces using waterline and flow line. I used what you did, plus did the same thing on the other side and complete the parts.

Cadcam, I'm still trying to do it the way you are talking about.

I'm trying to learn as many different ways to do it for the next time.

!!!Plus my boss was really able to see the advantage emastercam.com. I was able to ask for help and all of you responded with help and hints !!!

Again thank all of you for the help. cheers.gif

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