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There is a new option in Dynamic for "Corner Pretreatment". This option will make the Toolpath machine away the corners of a block first, leaving more of an Octogon or Circular shape. This helps to lessen the chance of developing a long and thin island at the end. You can still have a small pedestal shape at the end, which will break-off at some point, but it is much less likely to damage the tool when it does let go.
If a part is coming in with wireframe and solid I usually select all wireframe using the quick mask and delete it all because there is so much wireframe that is useless and just slows things down.
I'll usually create a level and viewsheet for solids and one(or more) for wireframe so I can toggle quickly. I'll also usually change wireframe color as I create different wireframe for different operations. I rarely use curve on ALL for an entire model anymore because it makes so much wireframe geom that I won't end up using and with big parts it can slow things down to the point that it's faster to use curve on ONE edge and select what I'll use or curve on ALL and only select one face.
Quick masks are great for selecting wireframe as shown above. I've also used Invert selection for similar situations where I want to select most of the entities, just pick what you DONT want selected and click Invert selection to get everything that was not selected.
Thanks for all the suggestions!! I ended up using the corner-pretreament on this one, as it's a simple part, and that was the quickest method, but I will definitely try the other suggestions on future parts.
My previous comment is the solve. The condition I spelled out at the end of the comment is how the post is supposed to work, so I am not calling it a problem. If that switch were being read after the first instance of the tool, there would be a height check at every toolpath change, not just the end of the tool.
Turn off cutter comp. Turn off leadin/out. Turn off lookahead.
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