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I've played with it a little, but today I tried using X7 verify on a real part. My initial stock is coming off a lathe. It has a thru bore with several steps, and several diameters on the outside.
When I hit verify, the stock that shows up looks similar, but nowhere close to what the stock model looks like, I tried selecting the model, and I tried saving the stock as an STL and choosing FILE. Same result. Is this just some kind of a bad joke? I really don't have time for this horsesh$t anymore.
Sorry if this has already been covered.
So, I have a new part I'm working on. It's a 5 axis part with a bit of detail, so I'll probably end up with 300-400 operations. I'm going to be running this on either a Mazak E420 or a Haas trunion.
I want to have everything contained in one file, so I was planning to program the toolpaths for one machine, then copy and paste them into a new machine group for the other machine. Then I can create a new set of WCS planes and origins for the other machine and regenerate the toolpaths. Problem is, I need to go through each toolpath and re -select all the Z depths. With 400 operations, that's a lot of work.
Is there some better way to do this?
In a 16 bit system, 2 to the power of 16 = 65,536.
in 2's compliment binary, 0001h - 7fffh are positive numbers, and 8000h - ffffh are negative numbers.
7fffh, the highest positive number, = 32,767
I'm using E2 and I really like it. I'm still getting up to speed on it, but thier customer support is great. As far as reliability, I haven't yet had an issue. We used E2 at the last shop i worked at and were always having problems with it, but, our IT guy was a complete idiot, so I would put the blame on him and not the software.
You can also do a revolved cut. This is useful if you have a hole with, say a chamfer at the top, a step with a radius, a drill point at the bottom. With a revolved cut you do the hole with all it's details in one shot
I feel your pain. I find that if I hit ALT S and unshade the solid, then I can select the geo underneath. Shading/unshading is a lot faster than blanking
How about if your using a Vermont style back spot facer, where you need to feed in/out off center with the tool stopped and oriented. Havem't figured out how to program or verify that in mc yet.
Are you using inverse time? If not, some rotaties feed in deg/min, some don't, but do a search for inverse time. There was one post
a while back that had a good link that explains it all.
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