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Tyler Robotson

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Everything posted by Tyler Robotson

  1. Do you have any computer programming background at all? If you're at all proficient in OOP you could probably go a long way with hooks, even just with the Nethook library.. but its hard to gauge with that kind of thing how much something is going to take the first time you do it.
  2. Also might have been able to get away with a point toolpath, turn the spindle speed to 0
  3. hey thanks for checking man - I wonder if the machine is expecting load in the same way on a G1
  4. Hey there, Our fadals max program feedrates are 250 ipm, but with the feed override knob it will go up to 375. We can put F375, but the machine will still only go 250 ipm, and then you can override the feed. I'm looking for system parameter or something we can do to be able to program at F375 and then disable the feedrate pot (I know how to do the pot part .. we just want the operators to not throttle down some operators) any help appreciated!
  5. Ah! Jim says Hi, he was confused by your screen name - he was telling us about some of the things you guys worked on. Small world
  6. Hey great to hear that - I think it should be a commented row in EVERY post (and any post-processor I edit I put it in) I DO work with Jim Truitt, I used to sit right beside him. He's great, will ask him. What company are you with? Jim is old and getting older by the minute
  7. Is this for your Tool list in a toolpath? or for a tool list in a setup sheet, posting or something else? For setup sheet/posting you can find any parameter by using ~prmcode$, ~sparameter$, e$ in the pparameter block to dump all parameters and numbers when posting - so you can set those to something like 777 and see what parameter number corresponds.
  8. (you can also put them in a string variable in single quotes) sprberr1 = '#PRINT "Dude! The Probe totally hit something on return." '
  9. The depth cuts literally just project out into space based on your 'final' cut - try turning off your collision control settings, it may be that your depth cuts are colliding and getting wiped out worst case if you're having trouble with this and you need to get a job done you could copy the toolpath and add a drive-offset for your depth
  10. You could project lines that follow the splines onto the spline surfaces, then use parallel to multiple curves to get the path to act like a radial. Some of those options are already there in Multiaxis Rough like ron said but sometimes it waterfalls in ways I don't like. also in the multiaxis paths you can use stock recognition to do some cool trimming stuff
  11. Not sure I understand - in parallel to surfaces you can set the tool axis to a line, or a vector and have it parallel to the hole axis?
  12. just one really I actually might have a probe we could stand to get rid of... I'll know in a few weeks
  13. When you say 'works fine' what are you trying to do with it, bring it into another system? In which case if that system is set up for metric, and you save in 'imperial' in mastercam, then the units would be inches but your other system would be expecting matric
  14. You can make some approximations for accel/decel in the post and get a lot closer but that's not going to make the machine faster, but might halp for those of you quoting
  15. Ron, could the ABC be tied to a machine def.? Otherwise, depending on calculation angles this angle information could change depending on the calculation convention of a given machine.. ie: RzRyRx, RzRyRz, etc. There's a lot of different ways to calculate a position, a rotation matrix of unit vectors being the most 'generic'. You know what you're looking for, but if someone else is taking angles and doesn't apply them correctly to their machine they might be reading the wrong angle from their places... but I guess someone would have to know that with analyze angle anyway. If you just need to set them, dynamic planes can be great, but after that .. I agree, annoying to just have xyz
  16. I'm sure they would say you're welcome, but they're probably back to working again
  17. Don't like the lack of labels .. when every other gnomon on the screen has a label, it makes sense to have them. Biggest gripe though is that when you're rotating and snapping to something it no-longer shows you the amount that you've rotated. I used this all the time to align to fixtures, but sometimes you're snapping to an object behind the one you want, and the easiest way to tell was to look how much you were rotating by .. or sometimes you want that number because maybe you'll move the fixture that amount. Dynamic Xform finally got to the point where it was reliable, this is a step backwards
  18. Just came in for that reason And because we have a table here we aren't using, and stuff like that is exactly what would be easy on it
  19. Might have been talking about the mirror option under Transform in advanced multiaxis paths
  20. That's definitely a better design but a robot can move at like, 6 feet / s if set to max speed so even the other options could still be viable
  21. I concur with these numbers - integration is not cheap.
  22. haha yeah sorry, I need to get back into the OT. doom metal is basically just downtuned heavy metal heavily influenced/pioneered by black sabbath and pentagram - generally slow, sludgy heavy metal. http://en.wikipedia.org/wiki/Doom_metal this is my favorite band of the genre:

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