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Do you have any computer programming background at all? If you're at all proficient in OOP you could probably go a long way with hooks, even just with the Nethook library.. but its hard to gauge with that kind of thing how much something is going to take the first time you do it.
Hey there,
Our fadals max program feedrates are 250 ipm, but with the feed override knob it will go up to 375. We can put F375, but the machine will still only go 250 ipm, and then you can override the feed. I'm looking for system parameter or something we can do to be able to program at F375 and then disable the feedrate pot (I know how to do the pot part .. we just want the operators to not throttle down some operators)
any help appreciated!
Hey great to hear that - I think it should be a commented row in EVERY post (and any post-processor I edit I put it in)
I DO work with Jim Truitt, I used to sit right beside him. He's great, will ask him. What company are you with? Jim is old and getting older by the minute
Is this for your Tool list in a toolpath? or for a tool list in a setup sheet, posting or something else?
For setup sheet/posting you can find any parameter by using ~prmcode$, ~sparameter$, e$ in the pparameter block to dump all parameters and numbers when posting - so you can set those to something like 777 and see what parameter number corresponds.
The depth cuts literally just project out into space based on your 'final' cut - try turning off your collision control settings, it may be that your depth cuts are colliding and getting wiped out
worst case if you're having trouble with this and you need to get a job done you could copy the toolpath and add a drive-offset for your depth
You could project lines that follow the splines onto the spline surfaces, then use parallel to multiple curves to get the path to act like a radial. Some of those options are already there in Multiaxis Rough like ron said but sometimes it waterfalls in ways I don't like.
also in the multiaxis paths you can use stock recognition to do some cool trimming stuff
When you say 'works fine' what are you trying to do with it, bring it into another system? In which case if that system is set up for metric, and you save in 'imperial' in mastercam, then the units would be inches but your other system would be expecting matric
You can make some approximations for accel/decel in the post and get a lot closer but that's not going to make the machine faster, but might halp for those of you quoting
Ron, could the ABC be tied to a machine def.? Otherwise, depending on calculation angles this angle information could change depending on the calculation convention of a given machine.. ie: RzRyRx, RzRyRz, etc. There's a lot of different ways to calculate a position, a rotation matrix of unit vectors being the most 'generic'. You know what you're looking for, but if someone else is taking angles and doesn't apply them correctly to their machine they might be reading the wrong angle from their places... but I guess someone would have to know that with analyze angle anyway.
If you just need to set them, dynamic planes can be great, but after that .. I agree, annoying to just have xyz
Don't like the lack of labels .. when every other gnomon on the screen has a label, it makes sense to have them.
Biggest gripe though is that when you're rotating and snapping to something it no-longer shows you the amount that you've rotated. I used this all the time to align to fixtures, but sometimes you're snapping to an object behind the one you want, and the easiest way to tell was to look how much you were rotating by .. or sometimes you want that number because maybe you'll move the fixture that amount.
Dynamic Xform finally got to the point where it was reliable, this is a step backwards
haha yeah sorry, I need to get back into the OT. doom metal is basically just downtuned heavy metal heavily influenced/pioneered by black sabbath and pentagram - generally slow, sludgy heavy metal. http://en.wikipedia.org/wiki/Doom_metal
this is my favorite band of the genre:
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