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When it's ready I am starting to understand why some react the way they do to your comments. Don't get me wrong, you have helped me in the past, and I am grateful, but WTF with that response to a legitimate question?
Right click desktop, Settings tab, Advanced box, under the Quadro tab there is a performance and quality setting. Turn unified back / depth buffer off. That should do it.
Get the right driver, disable this, disable that.... I don't pretend to have the slightest idea what is involved with creating software, but it does seem like it could be made to use with a given piece of hardware without having to tweak settings to make it function reliably.
It works differently than it did in 9. In 2d mode it will offset and move to your current z height - in 3d it will offset at the z depth the geometry is already at.
I don't see where anyone addressed the sometimes unpredictable behavior of undo that was brought up in the initial post?? Windows functionality or not...
Not sure if this is related, but, if I move the red arrow in the ops manager to a machine group or toolpath group that uses a different WCS it will change my current WCS on me. Very annoying. Anyone know how to stop this from happening?
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