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Warning from Vericut regarding Arc start and end points.


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Hi all, this warning I received from Vericut, it reminds me of an alarm I had seen from the Haas controller before. something that said "radius too large" in the alarm perhaps and when looking at the line that causes the warning the radius is a lot bigger than any of the other i or j values around it... Any insights? when my machine finishes running I am going to see if it causes any alarms in graphics.

 

Warning for line 439574
X1.9426 Y-4.339 I-13.3641 J-.0059
 Warning: Arc start and end points may produce undesirable motion on Fanuc controls at line: 439574

 

G03 X1.8508 Y-4.1938 I.0132 J-.0401 F600.
G01 X1.7975 Y-4.4663
X1.7903 Y-4.503 Z1.7947 F15.
X1.7968 Y-4.5348 Z1.7712
G03 X1.8952 Y-4.5329 I.0484 J.0382
X1.9425 Y-4.3521 I-.2073 J.151
X1.9426 Y-4.339 I-13.3641 J-.0059  (line:439574)
X1.9386 Y-4.2169 I-.4958 J.045
G01 X1.9338 Y-4.2045 Z1.7806
X1.9016 Y-4.1838 Z1.8087
X1.8842 Y-4.1857 Z1.8212
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2 minutes ago, gcode said:

If your machine runs this OK, it means the endpoint tolerances in your Vericut machine are set too tight

So if it runs through my graphics without error, it should be safe to assume it will run okay I take it.

What's sort of odd about this is that I am making a symmetrical part and this threw no alarms or warnings on the front half of the part but it does on the back side when all I did was copy and paste and reselect surfaces. perhaps i should see if translate mirror works on this path. its a dynamic optirest btw.

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X1.9425 Y-4.3521 I-.2073 J.151
X1.9426 Y-4.339 I-13.3641 J-.0059  (line:439574)

There is X.0001 and Y.013 distance between these 2 endpoints and you are swinging a 13.364 radius arc

This move is so close to a straight line that the difference us immeasurable.

You might want to look at the break are settings on the Arc page of your control definition

 

 

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I don't think have access to my control definition where I work now. I will try to see and I will let you guys know if the HAAS graphics hangs up on this as well....Do you think there is any chance simply regenerating could end up with a different result? i am guessing it would do the exact same thing unless i change something but i don't know what i should change

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