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Angled Pocket Surface


Mic6
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Hey guys, I'm having the worst time trying to get this arm pocket area roughed out. I can get a toolpath to stay within the containment, but I don't want it retracting so high, or cutting all that air. The green lineis my containment, and all of the material above that has been roughed out. All I want to do is rough the inside of the arms. Any suggestions?

 

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Okay guys, I have the part roughed(thanks again), but my brain is killing me trying to finish the insides of these arms. I created surfaces on the areas I'm trying to finish and attached them. I've tried all kinds of HS Finish, waterline, contour, and nothing seems to work right. 3D contour got close, but it just gouged the floor.

 

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SURFACE SAMPLE.MCX-5

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How about surface finish parallel the floors and a surface finish project the

walls and rads providing you can use the same size ballnose as the corner rads?

 

Hey Jason, I shouldve mentioned, the floors are finished with SF Parallel. The walls/rads are the problem. I'm not sure what toolpath I would project onto that surface.

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Blend would not work for those surfaces, unless you want to finish those walls using zig-zag passes. (I think that would end up wasting a bunch of machine time because those walls are vertical. If they were angled outwards, then I would agree with using Blend.)

 

 

I agree with Colin, based on the tool. If it's size to size Project is the better way to go for sure.

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