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Aaron Eberhard

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Everything posted by Aaron Eberhard

  1. Seriously?! Who integrates anything onto a CNC and doesn't give you an M code to drive it?
  2. That's how I do it, except I have my "Vector Manufacturing" folder with my tools, and I make a tool library for all of my customers that contains the tools they have. Management is a bit of an issue, but I like knowing that I can trust they already have a tool I've used before with them. I also make a separate tool library for holders if that's prudent, for example, if I'm tooling up a big job that I know we're using SST or Haimer or whatever, I'll make a Haimer HSK-63A tool library that I can then always reference when programming with those holders. A lot of people don't know that you can open two tool libraries in the Manager and then drag and drop into assemblies directly from another library.
  3. Whenever you feel bad about buying Fanuc options, remember there's a poor Okuma guy somewhere who didn't get negative tool comp....
  4. My favorite is when the alloy of this order isn't exactly the same, so all of that painstaking work you did optimizing the cut times on the first lot of material when you first ran the job no longer applies, and your tool life is like 50% of what it was previously!
  5. Thanks! I was joking above, but I believe you're the first subscriber I just created this channel a week or two ago, as a friend was running into trouble figuring out an old Robodrill they bought. I figured I'd document my adventures in mine. Mastercam help seemed like it fit as well.
  6. Sorry about the delay, I just now got a chance to play with it. Here's a video showing how I did it: I feel like I should put a Like and Subscribe and a Patreon plug in there
  7. Ah, that's unfortunate. Good on you for trying it, though!
  8. Yeah, Dylan is on the right track there, and the closer the radius is to the tool radius, the more jankiness you're going to encounter, as any minor changes to the tilt will cause the center/tip of the tool (where the blue backplot lines are showing) to visually look worse. I'm very excited about displaying the contact point in backplot, and I've been enjoying it in Simulator. For the screenshots above, here's what the contact points look like vs. the backplot: I could easily do an entire 5 day class just on just Unified/Swarf/Pocket. I've done a few 3 day classes focused on just Unified and digging into this stuff, and it's always so well received.
  9. Thanks guys, just trying my best to make the world a better place and everyone who wants to learn a bit more knowledgeable!
  10. I'll try to find some time today or tomorrow for ya.
  11. Ah, sorry, I missed that the side extension was essential. It's definitely not as easy as the surface-based toolpaths to do it with the geodesic engine, and you don't have a Top/Bottom extension, you can only do a blanket extension. It's not too hard, but you need a bit of background knowledge to really leverage it. Skip the next paragraph if you don't care about the mechanics of it One important note is that I'd recommend using this with a single Guide chain (Parallel equivalent), as having two that it's trying to Morph between can get a little weird sometimes. Geodesic engines are based on the mesh (they create a mesh in the background from your selected surfaces at whatever tolerance you specify). The edges of the mesh are considered a constraint that it has to stay within, using whatever pattern you wanted it to fit. So, you have two problems to solve: * One is that your mesh (the fillet) doesn't extend at all * Two is that your containment is based on the original mesh. To solve the first problem, use Cut parameters > Machining Geometry Advanced Params > Extend Mesh: You can preview the toolpath, but nothing will change at this point (other than taking longer to generate!): But, in the background, the mesh has been extended on all sides. So, to solve Problem Two, can be solved using Cut Pattern > Containment, and allowing the tool to go outside the containment: Other than that, I think you'd probably have to create the geometry you want to.
  12. All that time is really just to ensure they know how to properly export models to screw the programmers in the especially debilitating way...
  13. Ah, I think you're talking about Edge Selection:
  14. Are you talking about "Trim Many"?
  15. Tl;dr - Cut Pattern > Style to Guide instead of Parallel, or, Advanced Options for Surface Quality > Method > Exact instead of Approximate. ---------------------------- The reason for this is the collapse of the pattern due to your tool axis control. If you turn off collision control and set the Tool Axis Control back to "surface", here's what the "raw" Parallel toolpath looks like: When you turn on Tool Axis Control set to Fixed Angle to Axis (good call, BTW), it keeps all of these passes, but it's now trying to keep the same surface contact point with the new tool position. Since the toolpath is set to Center/Tip, it looks worse than it would if you could see the contact point, but that's still a really fine stepover for a fillet at the bottom. The changes I would make: Change the pattern type to (2) Guides instead of Parallel. That'll let the toolpath blend between the top and bottom better and you can benefit from Machining Geometry > Calculation Type > Tool-Center Mode (the default), where it's smart enough to calculate it based on the tool center. It gets rid of the gouging/fishtailing you have on the corner as well. When your fillet is almost the same size as the tool like it is in this case, I'd recommend tightening up the Cut Tolerance, maybe .0001 instead of the default .001? I'd also change your Collision Control to tilt to avoid the walls unless you have a specific reason to ask it to retract if it gets close to the wall? I think you'd prefer to have it tilt away. You probably don't need to use the second collision control.
  16. Yours shows the problem on the opposite corner.. Branch only syncs the one start point unfortunately. Reko - What I would recommend doing is using Sync By Entity, but to make that work, you'll need each chain to have the same number of pieces. In this case, the easy button is to leave the three pieces of the square bottom alone so they sync up nicely, and use Wireframe > Curves > Curves from Splines to stitch the rest together: That'll keep the sharp edges on the bottom: he trickier way to do it is to control the sync points if you don't like the results, but be careful, as each of the chains need to have the same sync points, something like this: Here I wanted it to sync up the radii in the corners, and maintain that sweep, so I had to break the verticals so that the "flats" on the side had somewhere to sync up to. I think the results are better, but your mileage may vary. Obviously, you could continue this concept and manage the sync of the bulge in the middle to stretch out to the corners, something like this: And yes, I've spent WAAAAYYYYYY too much of my life working with surface sync points!
  17. You would likely benefit from some instruction from your reseller. Barring that, sounds like this would be a great time to post a file and ask for assistance from this awesome community
  18. Out of the box, you're not going to get that level of intelligence. You would need a custom add on written to take that surface area of your engagement into account and create your passes that way. The same problem exists in thread milling & full engagement t-slotting, but normally it's not a enough deal so the easy solution is just to create two or three toolpaths with different rough & finish parameters, but you'd have to calculate the amount yourself. With a T/slot or thread-mill, though, the variation is generally not so large that it really matters. Your reseller should be able to help you out, or you can reach out to Byte on here (https://theebyte.com/), or give me a shout as I have some resources that do custom add ins as well.
  19. Glad you got it up and running! Yeah, that was a common problem on the X series... The toolbar positions were saved in whatever resolution the developers used, but when you opened it on a different resolution, it would randomly space them around, and you had to slide it back. It worked really well for "custom" interfaces, though. I had an installer for my Centroid customers that would go through and configure all of the Settings > Config things I needed, as well as give them a custom button bar with all the commands they needed for cylinder head porting.
  20. Well that was difficult! I was able to do it, but I had to undo the fillets. If you'd like, I can create a video showing how I did it. There was a lot of iterations of Simplify/Optimize, modify feature/fillet, push pull, etc.
  21. Looks like it's available via the Internet Archive's Wayback Machine: https://web.archive.org/web/20110831092122/http://www.mastercam.com/Support/Downloads/MastercamX2/Default.aspx You can right click on the file and choose "Save Link As" and it'll download. I don't know whether it works or not, I don't have the capability to run it There's also a lot of sketchy looking sites that host if you google the EXE, but I trust archive.org!
  22. I've used various ATI cards sporadically throughout the years from the general gaming lines up to the Fire (professional) lines. In general (note: blanket statement, take it for what it's worth), the hardware was quite good, sometimes even better than nVidia in the comparable generations. The thing that always caused problems was the drivers & openGL implementations. So, you might have smoother/more responsive behavior, but it'll suffer a video crash once or twice a day kinda thing. I haven't used them in a while. I've heard it's a lot better now. I wouldn't gamble my dollars on it, though.
  23. My Varco Reports opens in the whatever window size I last left it in.

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