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Back in the day before I discovered the great world of cam I had to program a fadal manually and sometimes I would have standing geo in the bottom of a pocket, so the control as crappy as i think the legacy fadal control is had a learn function, I could mill it out with the hand wheel and it would save the moves and convert the moves to g-code and add it to the program, kinda like freehand machinining. I think it would be very useful if when you where in that mode it shows your tool as specified dia and where you drag it on the screen the path stays. That sounds fun.

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Alex,

 

I like that, it should be implemented.

 

quote:

now you have a toolpath that is not associated to anything which can cause a LOT of problems

It only causes problem because of the way MC deals

with cutter paths in the ops manager.

(more headache than is necessary)

 

Like the way a path becomes dirty, etc.

A path is a path and should be whether its

associative to geometry or dirty. IMO

 

Rick

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Rickster, I completely disagree with you on that. So you don't want any connection between the geometry and the toolpath? Might as well use version 6. The way mastercam deals with paths eliminates SOOO many headaches.

 

 

There is certainly a use for this, it is a quick and handy function. But, if it's not tied to geometry I would not use it. Maybe a peice of "reference geometry" that could control the depth/location/rotation of the toolpath?

 

 

JM2C

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quote:

I think this is an interesting toolpath. Also I would think that it could be made associative, MC could save the movements of the mouse as lines, arcs, points, splines...

Maybe MC can blank the created freehand geo? So you don't see the ref geo, but its there nonetheless so MC has something to associate to.

 

Interesting thread!

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I think it's a great idea ! What I do now is, if I'm using a 4.000 face mill I create a 4.000 arc, and click it around the part where I want it to go, then create lined from center to center of the arcs. To be able to freehand a path would save a lot of time. cheers.gif

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I just made this chook. wink.gif

http://ai-sols.sytes.net/download/img/freehand.jpg

http://ai-sols.sytes.net/download/Ai_Freehand.zip

you have to use Cplane=TOP and OpenGL graphics..

 

edit:

Input the Tool dia and select point to move to, and hit escape to create lines..

 

[ 06-13-2007, 09:58 PM: Message edited by: Takashi Sato from Ai Solutions. ]

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It is up to you ,Pete .

I can point to many toolpathes you can easily get your job done without them like face toolpath ,slot toolpath or circle mill toolpath .

Yet you made them and people use them .

Logically it looks like free-hand toolpath is what many people will like to use too .

And it is not a big deal .

Much less options than in face toolpath

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