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nperry

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Everything posted by nperry

  1. I've struggled with this along with one of my counterparts at work. 2023 showing gigantic gouges in verify that are non-existent. I've verified beautifully in 2022 and moved the file into 2023 (because of trying to work around other 2022 glitches) and had verify show non-existent gouges. Very frustrating.
  2. I keep reading about issues people are having with stock models with 23/24 and it's always made me wonder because I don't have the same issues, but now I'm curious about it. I never use bounding box, I always make a solid of my stock on another level. I also never use "stock setup" to verify anything. Right off rip, create solid and input into stock setup, then start file with a stock model before any toolpaths, run first ops, if they need to be stock aware, off of that stock model operation. Verify off of that stock model instead of stock setup. What I don't understand about your scenario is when are your OP1 paths actually going dirty? What's the actual moment ("activating" as you put it) where your paths are going dirty?
  3. Because there's going to be a non-zero number of new, very annoying glitches in this upcoming version and the aesthetic appeal of drop down menus is the only thing that's going to make downloading it even remotely palettable.
  4. Start menu, Mastercam 2023, Active Reports Designer.
  5. Yes, there is a certain trick to it. You'd need to go into the active reports designer, open up the file in shared Mastercam 2023, common, reports, SST, setup sheet (mill2-z-operation).rpx I uploaded a picture of what I got with just a quick addition. You want to put in a text box, size it up the way you want it (shown in screen dump), then add in the tags you need (full list of tags can be found easily in the active reports help section, they are what determines the information is being pulled out of the nc file...the tags I've added are also shown in the screen dump). You need to save the file before it'll take the next time you hit the setup sheet button in Mastercam. You need to double-click the little floppy disk icon for it to save. There's a couple more tags in that operation file down below - WCS Active and WCS Origin, I had to shrink up those text boxes and move them up closer to get those operations nearer to one another vertically. Active reports is kind of funny but the more you mess around with it the more you see how powerful it can be if you sink some time into learning how to navigate it.
  6. This works beautifully! Thanks for your help David.
  7. Yeah I've been able to get decent stuff out of 3+2 also, but still not quite there. I just want simple 3+1 in this case. We've got 25 Haas machines on the floor, all different vintage. I can verify and machine simulate till I'm blue in the face and the odds of true multi-axis code hitting the floor and not running into a snag that's going to take me an entire day to troubleshoot is slim to none. I need to keep things as simple as possible.
  8. Here you go, Aaron. Right now it's set up in 4 operations, all 3 axis. The motion I have is exactly what I want, but for some reason I cannot get it to output for 4 axis positional moves. I change the WCS information and play with the tool axis control parameters and I can't get anything satisfactory. I've tried all of the direction controls and also using lines. DEBURRFILE.MCAM-CONTENT
  9. Been using the deburr toolpath a lot lately which has really come in handy. Only issue is I can't get this path to agree with the 4 axis rotary setting. You can see the results below for the 4 axis motion and then the clean 3 axis motion. All I want to do is get that 3 axis motion to output with A180. My present workaround is to program it for a 3 axis operation and then go in and hand code the rotary position. Kind of annoying though. Anyone know how to make this toolpath clean with the 4 axis rotary setting in the tool axis control parameters? Current settings for the 4 axis motion are 4 axis (rotary) in tool axis control, direction is Z axis. Planes are WCS A0., Cplane A180., Tplane A180. I've tried to change the direction with the same settings and every option yields different, but results that are equally as silly as what's pictured.
  10. This seems like a neat trick, Aaron. I'm curious, are mesh files on a level immune to hollow stock syndrome?
  11. Is this something that happens intermittently for you? I routinely work with large, very detailed solids that sometimes will have between 400 and 500 toolpath operations. What you're describing doesn't always happen to me, but sometimes it does. Somewhere along the line the file size explodes, even though it doesn't seem warranted, and makes it damn near unusable. Addendum: I've also experimented with it the same way you have. Take giant file, clear every single toolpath operation, wipe every single level of every single entity, delete every solid. resave. File size still giant. File still near unusable.
  12. I don't know how new this is but I recently noticed that when I click on an operation it automatically toggles the toolpath display. Anyone know how to disable this?
  13. Okay...that looks nice. I'll tinker around and see what I can get in 21. Thanks Aaron.
  14. If they come in to check on the status of the project I might try to broach the subject. It's cast prototype though...I'm unsure how much thought or care goes into some of these details. We've got a bunch of exceptions for the interior features of the part, too. Granted, we can tip to make a lot of it work but you're basically looking at having to run a .250 ball EM with ~13" of stickout to make the interior of the part the way it was designed. Luckily we got clearance for .250 rads all the way around. Either way though, you guys know how it is, it's just so much more difficult to make clean paths off of geometry that's no good or nonexistent.
  15. That's what I was afraid of. I might bring it into a newer version and try unified, but I'm not going to be dedicating a lot more time to playing around. I'll likely end up going with Ron's suggestion and surfacing everything on. Thanks for the help, fellas.
  16. Error is "Cannot build native curve." on swarf toolpath.
  17. Here's the cast model. Only difference is the top corner radii on the OD won't be there after finish turning, so no need to consider those. 1736119534_10333228_A_1-INNERMIDDLEHOUSING_ROUGH_STEP.stp
  18. That was the first path I put to it and I kept getting an error along the lines about how it couldn't "create a natural curve". I noticed the gouge control you're talking about though, I'll go back in and play with that a bit. The track is a cast feature so I've got a lot of leeway as far as the machined surfaces in there.
  19. 5X Curve yields me something that almost wants to think about being usable. It follows decent but gets jumpy around those choppy surface areas. The geometry is garbage too - I had to draw a bunch of nonsensical lines to get everything to connect, so I'm sure that's not helping. In my minds eye it makes sense that if the geometry/solid were unrolled it would be really easy to take a ball endmill and lay down a really, really clean waterline path on it. I'm just struggling to make that come to life. Is 5X Curve capable of that? I've only ever used it on straight walls. Here's a close up of what the majority of the walls look like...
  20. Trying to figure out the best way to do this one - the floors I've got down with a 5X flow, and it looks nice. I'm trying to figure out how to do the walls as cleanly as possible. You can see that the outer track has a start and end point, with a 180 degree turn in the center. You can also see that there's variation on the walls, extreme on the ends, but also more moderate variation on the angle all the way around the track. There's some chunks of solid in there that also are not very clean...I'm unsure how well it's going to come out with those little sections where the flow is different. Going to run this part on a UMC750 and I'm programming with 2021.
  21. I'd thread mill any tapped holes if I were you. Copper will go waste your taps quickly and unpredictably, in my experience.
  22. Figured this one out from a guy on reddit, actually. In the RMB customization if you make a new submenu and start adding standard views to it (ie top, bottom, left) it will automatically add a "named" submenu at the top that contains all your additional created planes in the file. That coupled with a hotkey for WCS = Cplane makes for some pretty quick plane changes.
  23. I don't know that I've struggled with this issue, but knifes edge/islands are often an issue for me with this cutter path. I feel like it lacks control - I find that there's situations where I can output one not great opti-rough or take the time to lay down five paths and come up with something that's more reliable when it hits the floor even though it took more work for me on the front end.
  24. I was mistaken in that equal scallop allows for different selection in both open and closed contours - scallop only has one selection. In "Cut Parameters" the first drop down menu at the top of the page is labeled "Cut Method". I'd think that should be set to one way for constant climb milling.

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